- Joined
- Feb 4, 2005
- Messages
- 3,971
Or the way it works is pretty lame. I wanna make a fog that starts from the ground aka height = 0 and ends at level of a unit's chest for example. So just 1/2 a unit's height. And above the chest no fog. It could go gradually less and less dense so that above the chest is almost none. I played with Linear. Expotential 1,2, and what I got was either hurting my eyes from the entire map green or with Linear - just high in the map it's foggy and the ground has no fog at all..
Using Dungeon fog - Weather is not an option, that's a really bad fog. I need smth like a filter and the Terrain fog is fine but never covers from 0 to say 100 height.
Using Dungeon fog - Weather is not an option, that's a really bad fog. I need smth like a filter and the Terrain fog is fine but never covers from 0 to say 100 height.