Terrain Blight?

Status
Not open for further replies.
Level 7
Joined
May 21, 2009
Messages
289
I was wondering if anyone could come up with a trigger, or it is possible to create a trigger that cause an aura of something other than blight or blight-dispel (dirt) to appear around a building when its built. It would be nice if this could be in an ability, or different terrain for each player.

+rep
-thanks
 
  • Trigger
  • Events
    • Unit - A unit finishes construction
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to X
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Environment - Change terrain type at (Point1) to Lordaeron Summer - Dirt using variation -1 in an area of size 5 and shape Circle
    • Custom script: call RemoveLocation (udg_Point1)
Blight is permanent, so, here.
 
That is the basic idea of the trigger, you will most likly need some form of system (to handle stacking and dispell resistance and also to deal with different player types.

As a player will not have other races (I hope), consider using the terrain based on player and their race not on the building types (like normal) as this could simplify things a bit.
 
Status
Not open for further replies.
Back
Top