- Joined
- Jul 14, 2010
- Messages
- 235
Hello! Im trying to make a passive ability for my Ent Lord, Batuan. Its named "Evergrowing", and it regenerate HP of Batuan every 2 second, as long as he is on grass terrain. However, if he step on dirt, rough dirt or blight, he will loose HP each 2 second. So with little knowledge of triggers etc. I made this:
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Batuan Blight Reduction Init
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Events
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Unit - A unit Sells a unit
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Conditions
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(Unit-type of (Sold unit)) Equal to Batuan
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Actions
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Set BatuanPosition = (Sold unit)
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Trigger - Turn on Batuan Blight Reduction <gen>
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Batuan Blight Reduction
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Set BatuanPosition = (Triggering unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Terrain type at (Position of (Triggering unit))) Not equal to Lordaeron Summer - Grassy Dirt
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(Terrain type at (Position of (Triggering unit))) Not equal to Lordaeron Summer - Grass
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(Terrain type at (Position of (Triggering unit))) Not equal to Lordaeron Summer - Dark Grass
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Then - Actions
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - (20.00 x 1.00))
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Else - Actions
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (20.00 x 1.00))
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