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- Jun 4, 2007
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- 206
Juliano presents ======= I created this thread to debate and discuss the upcoming features of Tempest ORPG, a map that has recently been submitted here in the Hive. You can download it here: Tempest ORPG v0.15beta Join the discord here: Tempest ORPG Discord ======= Tempest is an expanding and work in progress open roleplaying game type of map. While most of it's core systems are finished, there is still a lot of solid content to be added in, which makes it prone to frequent updates with new areas, quests and features! Pick a hero class and make your way through the realms of Tempest, fighting creatures, adventuring in quests and getting stronger, or -load a previously saved character and engage in more challenging endeavors, doing so in single player, or online in jolly cooperation. Warning! As the map is still in beta, it definitely has bugs and imbalances! That's why reviews are so important - see author's notes. |
Features Marked with [v] are the features already completed or at least partially implemented in the beta versions Marked with [_] are features planned to be released in future versions [v] 6 hero classes to choose from, from many more planned [v] 9 spells per hero class (beta has 5 spells per hero) [v] On top of those, a spellbook for general and additional abilities [v] Fully customized and/or triggered spells, that scale with your attributes or stats [v] Colored floating texts that indicate damage, healing, and spells cast [v] An intuitive equipment system that allows you to use helmets, armor, weapon, shield, amulet and boots, aside from your normal inventory [v] Over a hundred custom consumables and equippable items, with equipment tiers from 0 (leather) to 7 (demonic steel) [_] On top of the tier system, items may be Common, Rare, Unique or Legendary [v] Stack your charged items like potions in one slot [v] Store even more items with a traveling Stash [v] Saving and loading so you can store your progress across multiple games, saving your inventory, equipment and stash items [v] Play how you want! Fully control your locked/unlocked camera with arrow keys and commands to zoom, rotate and adjust angle [_] Go where you want! Five different themed macro areas to visit - known as realms (beta version has 1 realm ready, but terrain is done - see screenshots) [v] A total of 24 creep areas to visit, each representing a small map with particular features (beta version has 6 areas and expanding) [v] Leveled loot in leveled creeps, up to 120 (beta has up to level 30) [v] Custom creep respawn and experience system, never run out of creeps to fight! [v] Beware! Custom rare creeps may spawn as elite monsters or bosses at any time, in any of the areas [_] Five settlements and many neutral areas (beta version has starting area and the tavern) [_] Five massive dungeons - one per realm, for very challenging Act Boss fights [v] Hire custom mercenaries at the settlements [v] Many merchants that sell equipment and have quests [v] A repeatable, multiplayer quest system for basic missions of killing, gathering and rescuing (beta has only killing quests atm) [_] An intriguing ingame story and lore to be added via main, unique quests [_] Random events, secret merchants, secret mercenaries to hire, secret spells to unlock [_] Covenants and Guilds that allow you to customize your General Abilities spellbook, based on your devotion to their cause |
Changelog [2018-01-07] - v0.15beta *A ton of small bugfixes *Leaving players' mercenaries, stash and summoned units are also removed now *Killing an elite/boss will now count for quests for everyone near it, instead of just who last hitted *Added 1 Legendary and 10 Rare items to the game *Added a Chest that "sells" unlockable item quest rewards *Replaced Scholar's Mana Shield with Frost Armor *Save/load codes will now *hopefully* be compatible with every version of the map onwards *Bard and Acolyte have all their leveled spells now! Next heros soon! [2018-01-02] - v0.14beta *Fixed Bard having the Scout's Piercing Shot spell *Fixed Scout spell level for Eagle Eye (from 25 to 12) *Fixed repick failing message appearing for everyone *You may now repick an unlimited number of times, as long as your current hero does not reach level 3 *Cooldown on quest items "sold from NPCs" reduced *Acolyte's Great Fireball no longer explodes upon colliding with trees *Leaving players will now be teleported to the starting area *Implemented basic AI for most random elite/boss encounters *Slighly increased mercenaries and Scholar's elementals hp scaling *Oracle now also heals nearby units *Added Bribe's Item Cleanup System to help prevent lag in longer games *Also added a trigger to remove all items from the ground every 15 minutes, with a warning 1 minute before it happens *Added floating text to indicate the leveled areas at the Oracle *Disabled ally attack *Fixed '|n' text, appearing on quest requirement completion *Added a special effect to creeps respawning *Temporarily fixed item tier rewards [2017-12-28] - v0.13 beta * Map released after a few testing sessions; has 6 creep areas and 6 classes. |
Screenshots |
Credits 67chrome
AnimE Alastor alfredx_sotn Bribe Buster calex3 Cavman Callahan Chan Dangerb0y Darkfang Deolrin Ders EAX Em ! FrIkY -Grendel General Frank G00dG4m3 Hexus Himperion Irokez Infrisiosi Zucken JetFangInferno kangyun Ket Kitabatake Kuhneghetz Marcelo Hossomi MassiveMaster Mr. Goblin Paladon PhysCraft Rem reason 3 redscores Rmx Scarecrow Sin'dorei300 Stefan.K Sxar TheFlood The_Witcher Tranquil TriggerHappy Ujimasa Hojo Uncle Fester Weep Wulfrein zeshuri Zack1996 |
Author's Notes This map was made with ideas from a variety or RPGS I have played throughout the years. The project stopped and restarted a few times, but it is finally out! The plan is now to make incremental improvements, the main objectives of the future versions are: [*] Populate the other realms with NPCs, creeps and quests [*] Create the item rarity system [*] Design the rest of hero spells [*] Design the dungeons [*] Make more varied quests and questlines Want to help make this map? How about having your own character or one of your ideas in the game? I'm currently in need of gameplay reviewers that can test it for bugs and imbalances! If you give a meaningful review to Tempest ORPG I am willing to: -Create an Elite or Boss creep based on your design, or -Create a custom mercenary for you, that the players can hire, or -Create a Rare or Unique item based on your lore or ideas, or -Something else customized! Rules for this are flexible, within reason, you can choose name, icon, model, abilities, etc, I take care of the balancing and editing! As long as the idea is somewhat immersive to the map (i.e. no xXxD4RK_P4L4D1NxXx creep name, with scaling 10.0, on the starting areas), I am willing to consider including them! Thanks to Rufus for the Description Template tutorial! |
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