• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

Teamcolor Problem

Status
Not open for further replies.
I seem to have broken the teamcoloring in trying to meld two textures, not sure what I did.
 

Attachments

  • blargles.JPG
    blargles.JPG
    19.5 KB · Views: 91

A.R.

Skin Reviewer
Level 26
Joined
Mar 12, 2008
Messages
347
Teamcolour (as far as the texture is concerned) is in the alpha channel of the texture. If the model is supposed to have team colour but doesn't, it most likely means that you've saved the file as something that doesn't support alpha or at the wrong number of pixels/bit. Saving as .tga or as 32bit .bmp from Photoshop will preserve alpha channels, saving as .jpeg will not. I'm not sure about GIMP, I've heard that it has difficulties with alpha.
 
Status
Not open for further replies.
Top