Moderator
M
Moderator
13:21, 29th Jul 2008
Septimus:
http://www.hiveworkshop.com/forums/761522-post2.html
Septimus:
http://www.hiveworkshop.com/forums/761522-post2.html
(3 ratings)
ReviewNotice & ContactThis map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.
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To contact Alexis Septimus, please click thisVisitor Message.Rules ViolationMap that violates the rules of hiveworkshop could be rejected.
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Other than this violation, the map could had possibly rejected under other circumstances as well.
If you fail to follow this important rule, moderators will PM you again and all future versions of your map will not be approved until you do. If any user fails to reply in some way to the PM, more serious punishments may be brought upon them at the discretion of our moderators or administrators.Positive ReviewThe bottom review is the list of positive stuff about this map. Positive review usually not only about how good the map is, but also if it follow the rules of thehiveworkshop.
[√] - There is a variety of unit to choose fromNeutral ReviewThe bottom review is the list of suggestion/comment and opinion about the map. It usually contain an useful hint for the map author if the map author try to earn more merit point for their map.
[√] - This is a very fun game, with variety of unit and hero to choose from. Sometimes I had to think which unit would suit the best if I wish to overwhelm my enemy.Negative ReviewThe bottom review is the list of negative stuff about this map. Negative review usually not only about how bad the map is, but also if it does follow the rules of thehiveworkshop or not.
[√] - Sometimes those chooser could get stuck and unplayable when you are trying to play 1 vs 1.
[√] - Friendlyfire should be disable.Rating & Miscellaneous informationScore - 90/100
Rating - 5/5
Condition - Very Good
Status - Approve
Review - 1
ReminderThe map might not be fully tested, if any user of the map found bug/error or anything else.
Feel free to contact Alexis Septimus by clicking thisVisitor Message.
I tested this maps and i have to report a couple of bugs and unbalanced stuff. First off the last guy that spawns at 30k ult kills ALL UNITS AROUND the map meaning spawns so you couldn't tell what was there. Next people who weren't there still spawn sheep and units weren't removed. and the last guy is very much rigged because if its 4v1 that 1 can gain massive gold and kills and get that guy quick and with no way to defend against him its gg.
Besides that i really like it
[√] - Friendlyfire should be disable.
Slasher didn't you do that so when one person gets to titan/cyberdemon and can leave people who are spawning sheep with a few units left (so you can end the game) that your teamate can kill your last few units so you can get a fresh batch of spawns? To prevent Team Killers you should add a timer every 1 minute if they kill over 5 they're kicked or something.
Good game though ^_^ 5/5
Only thing i didn't like was the Armageddon (hero pick) is 1. Cheap as hell for when others have heroes, and 2. For some reason it was able to kill my 2 hero spawning sheep(I think you get 2 at 13k) along with the entire arena(Honestly towers should be immune too, maybe an organic only destruction). So fix the bug (It was in legendary) and have an option to remove it like cyberdemon or titans at the start of the game.
I submitted this resource
I want to say million of thanks for this excellent map.
Also i have some suggest from my point of view.
1. Add some type of unit which has low build skill such as building barrier and land mine and some killer traps. Building time should be long and it cost your earned money.
2. Some random event:
+ Climate change : I suggest heavy wind (slow one team or speed up one team), blind night (short vision) snow, plague, earthquake or meteor.
+ Dead arena: This one is simply, everything is put into a dead end small place. Fight to death, winner team will earn some money.
+ Chance of losing one sheep or gaining one sheep each time you choose your army.
So far that everything i can remember. Some will go later.
Thanks for your map slasher.
I'm glad you like it
I Think about your suggestions.
Hello
Last night i thought about a newbie attracting system. That is automatically choosing army.
For example: user will lead their sheep run to a recommended circle. And that circle will auto put the sheep based on opposite enemy team. I refer three types of circle work together:
Recommended circle 1: Full one kine of units, enemy has knight. It will put tauren or something has strong close and can beat knight. There will be % that it will choose tauren or goul or giant or footman or firebat.
Recommended circle 2: A well balanced small army. Mean that some close units for tank will be choose, some ranged attack will go and support them.
Recommended circle 3: Choose same units such as enemy team. If they has 7 type of units then your sheep will choose same 7 type like them. A quick respond for everybody.
Hopefully you can add this type. That is a quick micro than ever for everybody.
okey, I will do that soon. But if it's too big, I'm sure that some noob players will try to hide their units so battle wont never end.
When I put into the map files, I dont see the map for some reason... (in game)
I'm thinking about a castle self defense now .
1. Idea 1: Do you think that the money flow should be more flexible by control that with buying stuffs like items and upgrade castle. . Player spend their money neither jump to next sheep level.
For example, behind the castle now will have some small shop which can be helpful for heroes fighting and support army (I suggest three shops, one for supporting army and one for supporting heroes and one in the middle which has powerful items which need combining). I will list some of the cool items such as:
- Banner or war flag, horn, totem, drum, flute, charm, : It works like some aura.
- Mace, sword, katana, staff, gun, bow whatever a cool weapon: for hero of course
- Some armor, some shield, some trap (be cool for trick enemy falling into trap).
Sure that buying stuff will decrease your money. However will improve power of your army.
2. Idea 2: From my point of view castle should have it own choice such as upgrade to fortress or mountain or death palace. Castle starts with half of HP compare to this version. However castle will improve to meet the protecting of team
Cheering for a good map. I'm playing it most of my time now. It's truly macro.
What this map has to do with micro? ...