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TD Template by Zeron

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
TD Template

The terrain and triggers for a TD map and comments for why and how the triggers are needed/work.

*Credits needed and appreciated.
*+Rep always appreciated.


-Zeron

Keywords:
TD, Template
Contents

TD Template by Zeron (Map)

Reviews
14:52, 3rd Jun 2009 by bounty hunter2: Post #3, Rejected.

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Moderator

14:52, 3rd Jun 2009 by bounty hunter2:
Post #3, Rejected.
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
Maybe this belong into the spellsection counted as a system? :)

Edit:

Well it has some flaws and isn't well documentated, got a few lines in the multiboard category.

- Explain each trigger with trigger comments inside or in the trigger header.

- Your sell isn't enough, it's just for one unit.

- Same trigger got a leak.

- Corpse trigger got 2 condtitions which is the same, remove one.

- Have so few map ini triggers as possible and load everything in one else it can be very laggy in the start.

- In your spawn trigger, you got a integer A loop, with waits?! Will fuck up other integer A's

- And as most tds, they leak with center of region when moving.

Else I think you need to put alot more description. It's not bad overall but still needs alot more documentation then it has now.

regards

~baassee
 
Level 31
Joined
May 3, 2008
Messages
3,154
This resources is unacceptable.

1) Terrain - Even though this is Tower Defense genre where an awesome terrain isn't necessary. But this is fallen under the category of template for user to use it, that's mean the exception are no longer valid. You need to have a good terrain, not just a empty terrain with lane like this.

Even I could make such a terrain for a template.

2) Scripting/Triggering - The scripting/triggering was too inefficient and contain memory leak such as player group and location. A template that are design for a non-melee map need to have a good/safe triggering for the author to use.
 
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