• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Td Survivor Tft V2.3.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

TD SURVIVOR TFT V2.3.4 (Map)

Level 2
Joined
Feb 24, 2005
Messages
3
I just HATE it when somebody says this!!!! It is NOT an edit of Hero Maze TD!!!
It does not 'just have different towers, enemies, and Heroes'. EVERYTHING is different!
It has nothing in common, exept the general lay-out how the monsters walk, but even this is not 100% the same: look in the center.

I coded everything myself! A player that makes TD maps himself should be able to tell the difference.

If I would spend a day or 2 on drawing a different map design you would not even have seen any resemblance between Hero Maze TD and TD Survivor TFT.

I've started on this map about 2,5 years ago and have been hosting and updating it ever since. BTW his map is protected so how on earth should I edit it?!

BTW since my map is also very old already it also could be that some of the ideas I thought of for my map have been implemented in Hero Maze TD. Ever thought of that possibility? In early versions of Hero Maze TD the monsters crossed the paths, directly moving to the center. I saw many funny efforts to block the monsters from doing that by placing wooden fences and stuff :) I thought of a simple solution years ago to make them move on a lower terrain. I noticed that in Hero Maze TD this idea has also been implemented. So I did not 'just add water to the pathways', grr!

Just compare the map details:

Hero Maze TD Classic 10.1:
Regions: 110
Cameras: 1
Sounds: 45
Units: 16
Items: 0
Doodads: 9
Variables: 106
Triggers: 201

TD Survivor TFT V2.3.4:
(map build around 1800!)
Regions: 253
Cameras: 47
Sounds: 42
Units: 147
Items: 0
Doodads: 2610
Variables: 96
Triggers: 327

So give MadMushroom credit for the effort he put in his map and give me credit for the effort that I have put in my map! Remember we put much effort in making maps YOU can play. I even like map making more than playing.

So everyone, just play the map, have fun and you will see that it is really different, and has other features and if you have suggestions, comments, bug reports or ideas for the next update they are very welcome. (I am still updating it.)
 
It is NOT an edit of Hero Maze TD!!!
Actually it is. I went into a Hero Maze 2.6 and found a region called "Lives" at the bottom-center of the map. I then went into a TD Survivor Revised and found the same "Lives" region at the bottom-center of that map, too.
BTW his map is protected so how on earth should I edit it?!
Version 9.8 of Hero Maze first introduced this map layout and it was not protected.
Just compare the map details
The map details have nothing to do with how good a game is! You could say that you have more units, doodads, and regions, but what does that have to do with anything? Having a bunch of trees all over the map and Naga units in each corner doesn't make the map better! It really just makes the map more crowded.
So give MadMushroom credit for the effort he put in his map
You didn't! After taking his stuff and making changes, you didn't even mention his name once!
 
Level 2
Joined
Feb 24, 2005
Messages
3
Version 9.8 of Hero Maze first introduced this map layout and it was not protected.
and this version was released when? Last month? I had this map layout since TD Survivor Revised V2.0 which has been released over two years ago!!!

Okay I want to clear things up once and for all and end this stupid mud throwing conversation. It's hard for me to remain politely at a stubborn person that calls me names and that really made me angry, but I've succeeded in finishing my explanation below anyway:

Ok you leave me no choice to even further explain why the maps are really different and you are really unfair in making me feel like some newbie that wants to copy someone elses map and ideas. This while I changed everything for God sake!

The whole story:
Years ago I opened version 1.0 or 1.1 of his map (SO I DID NOT TAKE ANY OF THE VERSIONS THAT WERE RELEASED THE PAST 2 YEARS!) in the World Editor with only 2 goals: 1 fix the bug that makes monsters leave their path and 2 change it into a sole survivor TD. I did not have any intention of creating an own map back then and I did gave him credit in the Loading screen, ofcourse I did. Everyone that is new to map making has to start somewhere (take a tutorial or an unprotected map). I thank him that his map offered me insight how a basic TD works.

The current situation (V2.3.4):
I have rewritten all of the triggers! and added many more,
created about 100 new towers (and ofcourse the monsters, heroes, items, skills),
calculated the damage, splash, etc of each tower!
with months of testing over and over again creating perfect balance between them (while making them as much different from each other as possible)!,
adding many new things like weapons & armor system, many commands, in-game help, monster champions, center maze with force fields, etc.!

The only thing that remained of the Hero Maze TD is the general map design and maybe I need to change that too, just to get rid of the comparison that still is made sometimes by critics like you. 95% of the players does recognise it as a totally different map (why can't I convince you? *sigh*).

Since not a singe trigger is the same as I found them in Hero Maze TD V1.0/V1.1 anymore,
no unit, tower, whatever is the same anymore and
after all of the time I spent on it calculating, testing, balancing,
and since it contains many new ideas that were thought of by me or the players that played my map and gave comments
it does not have anything to do with Hero Maze TD anymore and it would be fair if you would give me credit for my map and stop comparing it with Hero Maze TD that I really stopped looking at over 2 years ago (when I went my own way and started implementing my own ideas)!

All versions of my map that were written from about a year ago and newer (the "TFT" versions) are protected so there is no doubt you have a .w3m version that is still a lot closer to the first version than the version of this week that is hosted on this web page (and made with the The Frozen Throne World Editor that offers much more options). With every update that are made, Hero Maze TD and TD Survivor TFT get further apart, more different from each other. Sincerely, nowadays already, except okay for the general map design where you put so much emphasis on, the resemblance is hard to find.

I went my own way realising my ideas; MadMushroom went his own way realising his ideas two different maps are the result now. So, I swear it to God, I did NOT study any newer Hero Maze TD versions released the past 2 years to copy MadMushroom's ideas and I did NOT have the intention to make a similar TD map, only with different units and towers.

BTW I agree that having more doodads doesn’t make my map better but having 1,6 times* more triggers DOES mean that my map has many more features to offer and half of the extra regions my map has in comparison with Hero Maze TD are regions that improve the monster pathing (the other half are the center maze regions).

(* I worked a lot with arrays and ‘pick all players and do actions’, so I don’t have 8 times the same triggers all the time that create the high trigger number.)

There is nothing more to explain.

I spend loads of time creating a map that is fun to play for every TD lover and grant many requests for change and all I get from you is you spitting in my face. As a very active map-maker this is how I feel about it.

This should have cleared everything up, also for you (why you find resemblances, why I am right that the maps are very different and why I am very very angry).

It's your turn: don't make a further disgrace of your self and and apologise. (That I even need to mention this...)


---------------------------------------------------
Back to the real world:
Everybody just download the map and have fun. If you have suggestions to improve it they are always welcome. I am still making updates for it.

I thank the many players that have already given me useful feedback.
 
Level 5
Joined
Sep 6, 2004
Messages
47
Truly excellent map! I like the attack class system (pierce, siege, ect. attack-type for each tower). Also, very cool job adding different types of creatures to the same waves.

As for the whole argument below: I feel in a way partly responsible, seeing as I submitted the newest Hero Maze TD (which spawns conflict from newbies like ToD). As an avid player of both Hero Maze TD & TD Survivor, I feel that both deserve a measure of respect. That being said, I must point out also that each TD has differences that make each unique and equally enjoyable to play.

They are not in any way, shape, or form the same map. Some differences follow:

- Map layout is NOT the same (contrary to popular belief); the center is now very different
- TD Survivor uses the Money Farm as its main source of gold
- The tower types are completely different: TD-S has 6 upgrades per tower / HM-TD has random upgrades throughout
- Heroes in TD-S can move around, in HM-TD they are now stationary
- TD-S has force fields to keep others out, enemy builders in HM-TD will explode when attempting to build out of their spot
- Items from shops are different
- HM-TD has Anti-Leak Orbs
- TD-S gives hints before each level begins

There are so many more differences, but I don't want to waste hours typing them up.
 

Similar threads

Top