Version 9.8 of Hero Maze first introduced this map layout and it was not protected.
and this version was released when? Last month? I had this map layout since TD Survivor Revised V2.0 which has been released over two years ago!!!
Okay I want to clear things up once and for all and end this stupid mud throwing conversation. It's hard for me to remain politely at a stubborn person that calls me names and that really made me angry, but I've succeeded in finishing my explanation below anyway:
Ok you leave me no choice to even further explain why the maps are really different and you are really unfair in making me feel like some newbie that wants to copy someone elses map and ideas. This while I changed everything for God sake!
The whole story:
Years ago I opened version 1.0 or 1.1 of his map (SO I DID NOT TAKE ANY OF THE VERSIONS THAT WERE RELEASED THE PAST 2 YEARS!) in the World Editor with only 2 goals: 1 fix the bug that makes monsters leave their path and 2 change it into a sole survivor TD. I did not have any intention of creating an own map back then and I did gave him credit in the Loading screen, ofcourse I did. Everyone that is new to map making has to start somewhere (take a tutorial or an unprotected map). I thank him that his map offered me insight how a basic TD works.
The current situation (V2.3.4):
I have rewritten all of the triggers! and added many more,
created about 100 new towers (and ofcourse the monsters, heroes, items, skills),
calculated the damage, splash, etc of each tower!
with months of testing over and over again creating perfect balance between them (while making them as much different from each other as possible)!,
adding many new things like weapons & armor system, many commands, in-game help, monster champions, center maze with force fields, etc.!
The only thing that remained of the Hero Maze TD is the general map design and maybe I need to change that too, just to get rid of the comparison that still is made sometimes by critics like you. 95% of the players does recognise it as a totally different map (why can't I convince you? *sigh*).
Since not a singe trigger is the same as I found them in Hero Maze TD V1.0/V1.1 anymore,
no unit, tower, whatever is the same anymore and
after all of the time I spent on it calculating, testing, balancing,
and since it contains many new ideas that were thought of by me or the players that played my map and gave comments
it does not have anything to do with Hero Maze TD anymore and it would be fair if you would give me credit for my map and stop comparing it with Hero Maze TD that I really stopped looking at over 2 years ago (when I went my own way and started implementing my own ideas)!
All versions of my map that were written from about a year ago and newer (the "TFT" versions) are protected so there is no doubt you have a .w3m version that is still a lot closer to the first version than the version of this week that is hosted on this web page (and made with the The Frozen Throne World Editor that offers much more options). With every update that are made, Hero Maze TD and TD Survivor TFT get further apart, more different from each other. Sincerely, nowadays already, except okay for the general map design where you put so much emphasis on, the resemblance is hard to find.
I went my own way realising my ideas; MadMushroom went his own way realising his ideas two different maps are the result now. So, I swear it to God, I did NOT study any newer Hero Maze TD versions released the past 2 years to copy MadMushroom's ideas and I did NOT have the intention to make a similar TD map, only with different units and towers.
BTW I agree that having more doodads doesn’t make my map better but having 1,6 times* more triggers DOES mean that my map has many more features to offer and half of the extra regions my map has in comparison with Hero Maze TD are regions that improve the monster pathing (the other half are the center maze regions).
(* I worked a lot with arrays and ‘pick all players and do actions’, so I don’t have 8 times the same triggers all the time that create the high trigger number.)
There is nothing more to explain.
I spend loads of time creating a map that is fun to play for every TD lover and grant many requests for change and all I get from you is you spitting in my face. As a very active map-maker this is how I feel about it.
This should have cleared everything up, also for you (why you find resemblances, why I am right that the maps are very different and why I am very very angry).
It's your turn: don't make a further disgrace of your self and and apologise. (That I even need to mention this...)
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Back to the real world:
Everybody just download the map and have fun. If you have suggestions to improve it they are always welcome. I am still making updates for it.
I thank the many players that have already given me useful feedback.