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TD questions, when im placing a troll headhunter, it starts running around if an enemy is close...

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TD questions, when im placing a troll headhunter, it starts running around if an enemy is close...
i can stack infinite troll headhunters on top of eachother, anyone got a solution? and is there any guide on creep sending with multiple spawn points?
 
Level 11
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Don't understand what you are saying about the troll headhunters. About the trigger here's an example:
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Set SpawnRegion[1] = SpawnPoint1
    • Set SpawnRegion[2] = SpawnPoint2
    • Set SpawnRegion[3] = SpawnPoint3
    • Set SpawnRegion[4] = SpawnPoint4
    • Set TargetRegion = RegionWhereUnitsGo
  • Events
    • Time - Every 30 seconds of the game
  • Conditions
  • Actions
    • For each ( Integer A ) from 1 to 4 do actions
      • Unit - Create 1 `Your Unit` at SpawnRegion[For loop Integer A ] facing default building degrees
      • Unit - Order last created unit to move to `TargetRegion`
You can also create an array of different units so each wave spawns another type of unit.
 
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Level 1
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Thanks for the triggers, does those work like LTW? sending to other players? and the headhunters.... uhm. they dont take up a spot on the ground like a normal building would do. ive fixd the running around, but still i can stack them on top of eachother
 
Level 16
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Mar 25, 2016
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For the headhunters. You want them to towers and take up a place right?
Make sure, they are buildings:
Stats - Is a Building: true;
No Movement:
Movement - Type: none
Movement - Speed: 0
No Stacking:
Pathing - Pathing Map: Arcance Tower, ...
Pathing Collision Size: 72

For the pathing stuff, you can take a look at other buildings, how big they are.
 
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