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Tauren Space Marine 3rd Person Shooter

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tsm.png


So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.

Some things I'm currently working on/trying to fix (some are currently disabled for now):
  • Add a map small map for the player
  • Implement a counter (as a objective) of how many zerg-related things are left (see THanson02.SC2Map/Outbreak map)
  • Include getting back to your ship as an objective
  • Change attack range?
  • Using a custom loading screen (pretty sure this is a Mac-specific issue because, I've created both .DDS & .TGA images & the Editor's importer does not recognize them)
  • Have only 1 attack sound play when clicking the left click.
  • Fill out the rest of the map/make the journey more interesting/varried
  • Add interactions with villages (and more of them as well)
  • Have more uses for the Murloc Marine?
  • Jump over zerglings?

The controls:
WASD for directional
Spacebar for jump
E for resetting camera
Left-click for attacking

Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)

Attached are some screenshots (and the loading screen I plan on using at some point) and the current version of my map
 

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  • Tauren_Space_Marine_3rd_Person_Shooter.SC2Map
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  • tauren_space_marine.png
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  • Screenshot2010-08-01 02_21_34.jpg
    Screenshot2010-08-01 02_21_34.jpg
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  • Screenshot2010-08-01 02_22_56.jpg
    Screenshot2010-08-01 02_22_56.jpg
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  • Screenshot2010-08-01 02_26_00.jpg
    Screenshot2010-08-01 02_26_00.jpg
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Last edited:
Level 2
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Jul 29, 2010
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10
Please take some terraining tutorials that same sand texture is killing me.

Believe me, the textures are far from finished. I just wanted to get it to a point where the engine & win/loss functions were working. The next beta will definitely have varied textures :thumbs_up:
 
Level 7
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Apr 7, 2009
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I had to be at point-blank range in order to shoot anyone :(

Also it would be kinda cool if you could jump over the zerglings
 
Level 2
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I had to be at point-blank range in order to shoot anyone :(

Also it would be kinda cool if you could jump over the zerglings

I need to modify the attack range. It's definitely on my to-do-list. Ooo, jumping over zerglings? Great idea :thumbs_up: I'll see if i can somehow implement that :smile:
 
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Thanks for the comments guys :thumbs_up: I should have the 2nd beta finished by tomorrow. I want to try & implement the Objectives if I can. Quick question: I'll probably need to move the Health Bar (for the objectives list) , where would you like for me to put it?

  • Top
  • Top Right
  • Left
  • Center
  • Right
  • Bottom Left
  • Bottom
  • Bottom Right
 
Level 2
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So, I've finished Beta 2 of Udder Chaos!

Udder Chaos Beta 2 Changelog
  • Added an objective list (not functioning 100% yet)
  • Added a minimap (not functioning 100% yet)
  • Moved the health bar to the top right
  • Opened up the canyon
  • Added some more routes/more enemies


Credits for the minimap example

(I'll add some new screenshots later today)
 

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  • Udder_Chaos_Beta_2.SC2Map
    1.7 MB · Views: 1,812
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I'm working on Beta 3 now. I want to try & focus on making all of the features work before adding any new content. So, Beta 3 will pretty much be focused on fixing/ making things work.
 
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