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Tauren Space Marine 3rd Person Shooter

Discussion in 'StarCraft II Modding' started by eisnerguy1, Aug 1, 2010.

  1. eisnerguy1

    eisnerguy1

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    [​IMG]

    So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.

    Some things I'm currently working on/trying to fix (some are currently disabled for now):
    • Add a map small map for the player
    • Implement a counter (as a objective) of how many zerg-related things are left (see THanson02.SC2Map/Outbreak map)
    • Include getting back to your ship as an objective
    • Change attack range?
    • Using a custom loading screen (pretty sure this is a Mac-specific issue because, I've created both .DDS & .TGA images & the Editor's importer does not recognize them)
    • Have only 1 attack sound play when clicking the left click.
    • Fill out the rest of the map/make the journey more interesting/varried
    • Add interactions with villages (and more of them as well)
    • Have more uses for the Murloc Marine?
    • Jump over zerglings?

    The controls:
    WASD for directional
    Spacebar for jump
    E for resetting camera
    Left-click for attacking

    Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)

    Attached are some screenshots (and the loading screen I plan on using at some point) and the current version of my map
     

    Attached Files:

    Last edited: Aug 2, 2010
  2. mattman111

    mattman111

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    Please take some terraining tutorials that same sand texture is killing me.
     
  3. eisnerguy1

    eisnerguy1

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    Believe me, the textures are far from finished. I just wanted to get it to a point where the engine & win/loss functions were working. The next beta will definitely have varied textures :thumbs_up:
     
  4. I-am-murloc

    I-am-murloc

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    I had to be at point-blank range in order to shoot anyone :(

    Also it would be kinda cool if you could jump over the zerglings
     
  5. eisnerguy1

    eisnerguy1

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    I need to modify the attack range. It's definitely on my to-do-list. Ooo, jumping over zerglings? Great idea :thumbs_up: I'll see if i can somehow implement that :smile:
     
  6. I-am-murloc

    I-am-murloc

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    Yeah, it was kinda annoying not being able to get out when zerglings as large as my hoof surrounded me
     
  7. eisnerguy1

    eisnerguy1

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    I'm working on Beta 2 right now. How's this for the name of my project?
    Udder Chaos
    :thumbs_up:
     
  8. Grey Nightmare

    Grey Nightmare

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    Very nice, warm welcome that makes thw look like such a nice place there.

    Anyway great map, nice name on the word play, you'll have your work cut-out to match some of the other TPS/FPS coming out, but persist and I'm sure you'll do it, good job :thumbs_up:
     
  9. ikillforeyou

    ikillforeyou

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    Lol, that's an awesome name..

    add the murloc marine somewheres in here.
     
  10. eisnerguy1

    eisnerguy1

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    Thanks for the comments guys :thumbs_up: I should have the 2nd beta finished by tomorrow. I want to try & implement the Objectives if I can. Quick question: I'll probably need to move the Health Bar (for the objectives list) , where would you like for me to put it?

    • Top
    • Top Right
    • Left
    • Center
    • Right
    • Bottom Left
    • Bottom
    • Bottom Right
     
  11. Hawkwing

    Hawkwing

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    Top Right in my opinion.
     
  12. Dragon9560

    Dragon9560

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    This reminds me of the new valve free-to-play Alien Swarm :)
     
  13. eisnerguy1

    eisnerguy1

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    So, I've finished Beta 2 of Udder Chaos!

    Udder Chaos Beta 2 Changelog
    • Added an objective list (not functioning 100% yet)
    • Added a minimap (not functioning 100% yet)
    • Moved the health bar to the top right
    • Opened up the canyon
    • Added some more routes/more enemies


    Credits for the minimap example

    (I'll add some new screenshots later today)
     

    Attached Files:

  14. Lodrak

    Lodrak

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    in which folder should I put the map to be able to use it ingame?
     
  15. Hawkwing

    Hawkwing

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    Wrong thread, thanks.
     
  16. eisnerguy1

    eisnerguy1

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    I'm working on Beta 3 now. I want to try & focus on making all of the features work before adding any new content. So, Beta 3 will pretty much be focused on fixing/ making things work.
     
  17. Bob1897

    Bob1897

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    Check your pm, eisnerguy.