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Tales of Blood RPG Project

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Apr 26, 2007
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I've had this desire to finish this map for a while, I've just been poking along lately... finally decided its time to get cracking.

I need a few peoples help of course.

Story
The Demons of Blood have awoken, each one siding with assorted factions throughout the world.. taking their forms after infecting their blood. Laying waste to everything in their paths. You play the roll of the allies of the awoken Blood Champion(or him), a rebelled prince from the outer world.

Classes
Currently 6 Concepts... each with 3 base abilities, an ultimate, and an aura.
I'm giving every class an Aura in a small attempt to make people choose different heroes and group together. The Ultimates, I want something new... I want it to be exactly that.. an ultimate! Larger Damage/ability with a longer cool down. IE: instead of doing 200 damage every 2 minutes, how about an increased DMG/Cooldown.

More to be added as the map progresses. (We all know we love customization and new heroes) ..Maximum of 100 levels i'm thinking (Subject to change) with abilities boosting every 5-10 levels automatically. With stat point increasing per level assigned by players Here's 3 Hero Concepts.


Blood Champion
Primary Stat: STR

Ability 1: Blood fist - The Blood champion Digs his hands into the unit for X x his strength bathing in the blood of his adversary to restore HP.
Ability 2: Blood Fountain - Passive ability, chance on hit to restore HP
Ability 3: Blood Transufal - The Blood CHampion sacrifices his own health to heal an ally or damage an adversary.
Ultimate: Blood Wake - The Blood Champion surges forth at lightning speeds seemingly becoming like blood as he damages enemies in his wake.
Aura: Bolstered Blood - HP regen, upgrades every 10 levels.

Glades Guardian
Primary Stat:INT

Ability 1: Sprouts - The Glades Guardian shoots up a tree/root through his target causing X x INT.
Ability 2: Boulder Dash - The Glades Guardian summons forth a boulder rolling it across his adversaries.
Ability 3: Healing Wisps - The Glades Guardian buckles down, concentrating on the environment summoning forth a magical stream of wisps healing all those around him over time.
Ultimate: Thunderian Power - Able to summon a storm cloud that lasts for X seconds. This storm cloud repeatedly strikes all enemies around it.
Aura: Earthen Force - Those around the Glades Guardian have increased Move/ATK speed due to his serenitty with nature.

Wind Fury
Primary Stat:AGI

Ability 1: Tornado - Summons a stream of small tornadoes causing X x AGI
Ability 2: Fury - Summoning the powers of the wind, Wind Fury's attacks speed up.
Ability 3: Windstorm - Wind Fury summons its powers holding a target in a torrent of wind for X seconds.
Ultimate: Hurricane - Wind fury bores down inside itself releasing an intense nova of wind devestating its enemies in all directions.
Aura: Like the wind - Foes cannot resist the powers of the wind, Debuff AOE - Move/ATK speed.

The grammar isn't perfect of course, and it isn't final... but just giving you an guestimated idea!

Map Details
I plan on making this a large scale project, with lots of AI, quests, and new things.(IE: What about a random monster encounter like from our beloved FF series?) That would get annoying but implemented in some parts of the map would be cool. Different boss fights, something new.. innovation is key!

I need the following for this project;

  • A hero maker, able to do what I ask and balance accordingly as we test.(Like those above)
  • An expert with triggers, (I'm no pro, but I have a clue) able to read in concepts and put out great work.
    -Ocean/water area's.. i'd like to have random battles.. IE sailing around gets you % chance to have an average encounter... and a smaller percentile can fight a rare water boss.. (FF style)
    -A few dungeons need scripted events, IE chamber to chamber swarming waves then transports you to the next till the boss.
  • An experienced Balancer. (If not the above 2 can help)


Flame on!

Random Pictures, some previews of what i'm starting with.

tob4.jpg

tob3.jpg

TOB2.jpg

tob.jpg

tob5.jpg

tob7.jpg

tob6.jpg



PS: thats not my model just one I borrowed, the general gets all the credit on that.
 
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Level 2
Joined
Apr 26, 2007
Messages
11
Maybe you should not use cliffs, or maybe you do .. but i dont know your skills .. im a little out on RPG's now .. im making one myself to .. its feeling great to create such a large game isnt it? :p better make it original and fun then ^^ looks good...


Is there a problem with cliffs or something? I didn't know there was ;(
 
Level 2
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Apr 26, 2007
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Cliffs have a tendency to... "go wrong"... you can make things look better with just slopes and doodads, if you know what you're doing.

I think I recall seeing a tutorial on it somewhere, perhaps google knows?

I think I know what you mean... i'll cut a few back.
 
Level 2
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Apr 26, 2007
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The heroes abilities sound very cool. Keep this up, I hope you finish it. I'm looking forward to playing a unique rpg like this one, although your terrain from the pictures could indeed be better. But more important then terrain is gameplay.


Thank you :) I'm working hard on the terrain, its not easy.. and no where close to done... piece by piece as I work on other area's... I come back over the first spots and enhance it. Always finding something new to fix hehe.

Just hope I can find some help on triggers/heroes so I can stay focused on terraining.
 
Level 1
Joined
Dec 31, 2006
Messages
7
Hm. The name of your map reminds me of Tides of Blood.


Also, your map looks pretty promising. The only thing that stands out to me in those screenshots, is that, on the one second from the top, the whole transition from dirt to ice looks a little awkward.
 
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