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Taiga Survival

Submitted by dgriff
This bundle is marked as approved. It works and satisfies the submission rules.
1-7 Player Survival Map

Build structures, craft items, and hunt animals to survive. A rescue helicopter comes in 30 minutes.

Features:
- Physics-based skiing (jumps and skids)
- Procedurally-generated terrain and forests
- Emergent animal behavior and AI

Known Issues:
- Wolf Lichen has one extra charge, but oh well.

To Do:
- Stable Release. I mean it this time =P

Recent Notes:
- Improved predator and prey AI.
- Added Wolf Lichen (a poison) that can be dragged onto either meat or arrows
- Fixed game-ruining bug >.> whoops!

Discoveries while making this map (they're new to me):
- Powerup items, when consumed, don't get removed from the map. So if your AI has "get xxx item from the ground", it will keep trying to grab the same item even after it's been consumed. Have to remove powerups manually w/ the Unit Acquires Item Event.
- The Event Unit Loses Item needs to have a small delay inside it because the item isn't immediately dropped upon calling.
- Destroying a group that has been declared but not created will stop further execution of code following the destroy call. That means your code will not work and be hard to debug.
- You have to set handles = null even if you remove them. So call removelocation(loc) doesn't cut it. Have to set loc = null afterwards. Otherwise the map will leak.
- Units cannot rapidly change facing direction. This means you can't accurately depict rotational velocity/spins.
- Terrain generated with the "setterraintype()" function does not update to the minimap. This means my map looks blank even after I add the terrain.
- Trees generated with the "createdestructable()" function do not update to the minimap. This means you can't see trees on the minimap in this map.
- Increasing the number of trees in a map can cause stuttering with war3's built-in pathfinding.
- Fly height isn't affected by terrain height, but it does show up on the map. So a helicopter flying over hill will rise up as it flies over and fall back down as it clears it. The fly height will remain the same.
- Changing terrain height in-game causes desynchs somehow.
- Changed terrain height in-game looks flat in the fog of war.


Version 2009.12.10 (Fourth Release)

Title: Taiga Survival Description: Warcraft III Custom Map
Copyright (C) 2009 Daniel Griffing

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.


Keywords:
survival, ski, proceduralgeneration, ai, yeti
Contents

Taiga Survival (Map)

Reviews
Moderator
22:34, 18th Oct 2009 ap0calypse: Approved A pretty fun game to play for a few times, it has a few good systems and is pretty realistic. Once you know what to do, it's way too easy though.
  1. darkdeathknight

    darkdeathknight

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    Now 3 ppl experience this problem. Srsly.
     
  2. Djole

    Djole

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    Fix that major bug really its unplayable in multiplayer!Its bug probably in choosing option betwen easy normal and hard!
     
  3. darkdeathknight

    darkdeathknight

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    The maker isn't updating this anymore if you had read the comments before.
     
  4. dgriff

    dgriff

    Joined:
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    Just checked back after being gone for 3 weeks. Looks like I made a pretty big faux pas. Oh well, fixed version tonight.
     
  5. darkdeathknight

    darkdeathknight

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    Thanks for fixing. I'm trying it now
    EDIT- It was a good idea, but too little content. Meh, I had fun when it lasted
     
    Last edited: Dec 11, 2009
  6. TM-Magic

    TM-Magic

    Joined:
    Jun 14, 2008
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    heh, looks like I missed all the fun and glitches. Good stuff man, 4/5 for sure, I realize your not updating this any more (and it really is a shame). Been looking for another good survival map for a while and I already beat it :(

    I just wish it was longer/had more things to do. OH well, I hope someone picks it up.
     
  7. co_oki

    co_oki

    Joined:
    Jan 7, 2009
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    Was wondering this map could be good to make a map
    "NOMADS"
    were you a bunch of humans in ice age, building village and surviving.
    could be team based or survival.