- Joined
- Mar 27, 2009
- Messages
- 309
Im helping some friends create a standard fare lame kodo tag remake, but aside from that fact...
We have run into 2 problems.
1: When turrets attack units from raised locations the units want to retaliate instead of attacking the entrance to the base.
2: The "baddies" (thoughtfully repackaged as zombies) will not attack the walls, Does this have something to do with the priority of the walls as to that of the structures? Is 1 a high priority or is 20? Also, what effect can aquisition range have on all of this?
Thanks
We have run into 2 problems.
1: When turrets attack units from raised locations the units want to retaliate instead of attacking the entrance to the base.
2: The "baddies" (thoughtfully repackaged as zombies) will not attack the walls, Does this have something to do with the priority of the walls as to that of the structures? Is 1 a high priority or is 20? Also, what effect can aquisition range have on all of this?
Thanks