- Joined
- Jun 12, 2007
- Messages
- 1,261
I'm introducing a new project (a rather smaller one) of mine.
Basicly it's a custom melee with a heavy tactic feeling to it. Just massing a unit wont help you win. There are basicly 4 unit classes.
Infantry, Calvary, Ranged and Mages
Each class is good against a other class and bad against an other one.
I'll also might add in an extra siege unit later ingame.
Calvery > Infantry (So Calvery is good against Infantry)
Infantry > Ranged
Ranged > Mages
Mage > Calvery
But what does my map make it so special?
- All races have their ups and downs yet are almost the same.
- All units that fight will be based on heroes, the more they fight the stronger
they will get.
- Massing wont work as good as in regular melee because you realy need to
use tactics to win.
- No fixed gold mines, instaid u can build your own!
- And alot more smaller things.
It also has a small story attached to it. (I made it up myself.
)
The terrain contains several chokepoints for even better use of tactics.
This is all I'm going to spoil for now, tell me what you think about this map.

Basicly it's a custom melee with a heavy tactic feeling to it. Just massing a unit wont help you win. There are basicly 4 unit classes.
Infantry, Calvary, Ranged and Mages
Each class is good against a other class and bad against an other one.
I'll also might add in an extra siege unit later ingame.
Calvery > Infantry (So Calvery is good against Infantry)
Infantry > Ranged
Ranged > Mages
Mage > Calvery
But what does my map make it so special?
- All races have their ups and downs yet are almost the same.
- All units that fight will be based on heroes, the more they fight the stronger
they will get.
- Massing wont work as good as in regular melee because you realy need to
use tactics to win.
- No fixed gold mines, instaid u can build your own!
- And alot more smaller things.
It also has a small story attached to it. (I made it up myself.

The terrain contains several chokepoints for even better use of tactics.
This is all I'm going to spoil for now, tell me what you think about this map.
