• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

TA - Tower Attack

Status
Not open for further replies.

dab

dab

Level 10
Joined
Oct 30, 2008
Messages
413
Im thinking of doing a Tower Attack map. All know how a tower defense works, but not tower attack. So i'll explain what i've been thinking of:
Objectives
Primary Objective
Get as many of the units to safety.
Means:
Towers! For example "Speed Tower, increases the units speed in a 500y range!" "HP tower, increases the units hp by 200 in a 500y range!"
Who kills them then?
The Enemy Computer. I'm thinking of only making 20 levels, but make them hard, as we can always just make another map.
Members of the team(say if you'r on for it):
DaB: Supervisor and idea generator
<none>: Triggerer
<none>: Models/icons/skins

Well, it pretty much explains what im trying to do.
 
Maybe make units with benefits and Auras too... And make Lives too, plus the type of units to spawn example like in Element TD, you get to choose Elements...
 
lol the units shouldnt have benefits they should have DISbenefits since in a TD when the enemy units has auras it makes it harder for the player, not the opposite.
 
Status
Not open for further replies.
Back
Top