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TA - Tower Attack

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dab

dab

Level 10
Joined
Oct 30, 2008
Messages
413
Im thinking of doing a Tower Attack map. All know how a tower defense works, but not tower attack. So i'll explain what i've been thinking of:
Objectives
Primary Objective
Get as many of the units to safety.
Means:
Towers! For example "Speed Tower, increases the units speed in a 500y range!" "HP tower, increases the units hp by 200 in a 500y range!"
Who kills them then?
The Enemy Computer. I'm thinking of only making 20 levels, but make them hard, as we can always just make another map.
Members of the team(say if you'r on for it):
DaB: Supervisor and idea generator
<none>: Triggerer
<none>: Models/icons/skins

Well, it pretty much explains what im trying to do.
 
Level 19
Joined
Oct 15, 2008
Messages
3,231
Maybe make units with benefits and Auras too... And make Lives too, plus the type of units to spawn example like in Element TD, you get to choose Elements...
 
Level 6
Joined
Apr 23, 2008
Messages
263
lol the units shouldnt have benefits they should have DISbenefits since in a TD when the enemy units has auras it makes it harder for the player, not the opposite.
 
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