I had a request about what I know about this native so I figured to make a thread here if anyone else has extra information than feel free, it was one of my leading causes of desyncs with my save load system.
List of events caused by it
1) Thread halted
2) packets containing selected units are sent to the host which are then sent back to every player
3) Thr game selects whatever units were contained in the packet
4) thread resumed
Bit short winded because I don't like writing long posts on an iPod but there aero a few more things to note
0) If you select another unit during the sync process he will be unselected tevhnically, but he will show up as selected on the screen and through IsUnitSelwcted. Any commands issued to the unit eill not be processed.
1) Packets don't seem to collide, new calls will merge into the original
List of events caused by it
1) Thread halted
2) packets containing selected units are sent to the host which are then sent back to every player
3) Thr game selects whatever units were contained in the packet
4) thread resumed
Bit short winded because I don't like writing long posts on an iPod but there aero a few more things to note
0) If you select another unit during the sync process he will be unselected tevhnically, but he will show up as selected on the screen and through IsUnitSelwcted. Any commands issued to the unit eill not be processed.
1) Packets don't seem to collide, new calls will merge into the original