Hello, I'm creating a siege map (this means it is not completed yet, or uploaded yet), based on Orcs trying to defend from a invasions from Undeads but I'll feel like siege maps are bit common nowadays, so I would like a suggestions and ideas to make it different from you guys, I would appreciate them a lot.
Current Ideas by me
- Spell data is based on stats, which mean relies on trigger, mainly damage multipliers or healing systems. (suggest a unique skill would be nice, I'll consider it)
- Each type of hero stats specifications. (pure STR / INT and AGI hybrids and etc... totalling 9 hero stat specifications)
- Item recipes, lots of them but at most 48.
- No overbuffed or underbuffed units or heroes, including it's scaling size. (it is scaled accordingly)
- Orc's units upgrade and resistances. (which uses money to call units to defend for emergency purposes like tower is being sieged)
- Auto undead units upgrade, creep spawn randomization and increasingly spawn amounts for increasingly difficulty.
- Money transferring system (but I have no idea how to configure a trigger for this, it is kinda complex for me to do such a trigger), for more cooperative expirences on the map.
- Scheduled Undead's boss on random lanes, with the invertal of 5 minute.
- Winning by protecting the base from the invaders for 60 [suggested by kakuzu] minutes, no any other ways of winning the game.
- Points, for redeeming golds and items.
- Gold compensation for the owner of hero whose died, amount increases per level but it will be reasonably compensated.
Swiftblade Siege Spreadsheet
Could anyone suggest or give me an idea please? I would appreciate them alot since I currently need idea for boss, hero skills and names, item names and data and lastly... Map description which is located at ETC data.
Suggsted Ideas
- kakuzu for suggesting 1 hour survival for the win.
- apcrabnightlive for more invaders units.
- Eat_Bacon_Daily for suggesting to removing experience tome.
I hope I didn't made any grammar mistakes.
Current Ideas by me
- Spell data is based on stats, which mean relies on trigger, mainly damage multipliers or healing systems. (suggest a unique skill would be nice, I'll consider it)
- Each type of hero stats specifications. (pure STR / INT and AGI hybrids and etc... totalling 9 hero stat specifications)
- Item recipes, lots of them but at most 48.
- No overbuffed or underbuffed units or heroes, including it's scaling size. (it is scaled accordingly)
- Orc's units upgrade and resistances. (which uses money to call units to defend for emergency purposes like tower is being sieged)
- Auto undead units upgrade, creep spawn randomization and increasingly spawn amounts for increasingly difficulty.
- Money transferring system (but I have no idea how to configure a trigger for this, it is kinda complex for me to do such a trigger), for more cooperative expirences on the map.
- Scheduled Undead's boss on random lanes, with the invertal of 5 minute.
- Winning by protecting the base from the invaders for 60 [suggested by kakuzu] minutes, no any other ways of winning the game.
- Points, for redeeming golds and items.
- Gold compensation for the owner of hero whose died, amount increases per level but it will be reasonably compensated.
Swiftblade Siege Spreadsheet
Could anyone suggest or give me an idea please? I would appreciate them alot since I currently need idea for boss, hero skills and names, item names and data and lastly... Map description which is located at ETC data.
Suggsted Ideas
- kakuzu for suggesting 1 hour survival for the win.
- apcrabnightlive for more invaders units.
- Eat_Bacon_Daily for suggesting to removing experience tome.
I hope I didn't made any grammar mistakes.
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