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Survival: Suburbia (w/ TL:DR)

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Survival: Apocalypse Found (w/ TL:DR)

The name, instead of Survival: Suburbia, is actually PENDING, and, as such, I need YOU to SUGGEST a name for this game.

(NOTE: Please include at least one of the 5000 CTRL-F replys in your post. If you want to see what the resource system is, press CTRL-F [find] and type in 5003. AND PLEASE, PLEASE, reply to this... This little project will more than likely die without some input from the Hive community.)

TL:DR - A survival game in which you build a base, complete with 6 resources and multitude of sub-resources in which you build economic, defensive, and offensive structures with which to defend against an endless onslaught of undead. You can go it solo, team up with other survivors, or build a massive citadel with the entire population of survivors - the choice is yours. Will you survive an undead suburbia? Btw, please CTRL-F the number 5000, 5001,5002, 5003, 5004, 5005, 5006 and give feedback on those ideas.

5000 - Win Condtions
5001 - Map Difficulties
5002 - Researching to Tier-up
5003 - Resource System
5004 - Building System {After typing, I realized that I messed up on the building system - reply to both the one right below the Basic Resources title and the 5004 post}
5005 - Diversity (*gasp* wave diversity in a survival "RTS"!?! APOCALYPSE!)
5006 - Afterword (If you want to provide any help look here)


~=-=-=-=~

Overview

Pretty much, its a survival game, but with quite a few twists to make the game interesting. I'm not completely done formulating the idea, but i've got the works in my head. Pretty much, a biological weapon developed by the UISRA (United Islamic Socialist Republics of Arabia) has detonated on American ground, releasing the disease (Anthrax Omega) and its catalyst agent (Bohrium-32). However, the strain that the weapon creates (Anthracis botulinium hydroamatin) has had an unstable change in its RNA that causes it to take over the nervous system of any living thing it touches, even creating new systems in its place. It acts as a hive mind, and moves to infect anything that it senses is living - the strain is intelligent beyond belief, but cannot survive outside of a host for more than 24 hours. This nervous system take over neutralizes the organism, rendering it incapable of thought, speech, or any other characteristic of the animal - more or less, it creates a zombie beyond cure. And it stops all bodily functions. The brain is nearly entirely destroyed. There is no respiration, no blood flow - only the constant influx of the virus to feed the cells. The only cells which are impervious to A. botulinium hydroamatin are the multipolar neurons of the cerebral cortex - one of the only brain cells capable of regenerating itself. These cells are but a small part of the brain, and without the rest of it, they serve no purpose but hope for a cure. But the chances of finding a cure are slim - human life has been reduced to a mere fraction, no, a fraction of a fraction of what it once was - and civilization is all but annihilated. Entire cities are abandoned, the epicenter of the blast, Washington DC, is crawling with undead.

You live on the other side of the United States, in California, but the virus is rapidly spreading. Hundreds of thousands are people are dead already, millions more gone to Europe, or to Asia, bringing the virus with them as well. You are one of the few people left behind, forgotten - one of the poor who could not affort passage (escape). You are left with an entire city at your disposal - a small group of survivors at your side. Your only chances of survival are to hold out against the unrelenting hordes of zombies. You have nothing but sheet metal and wood at your disposal at the moment, only an ability to create rudimentary technology - but, with time, could you create a fortress, a bastion of life against the undead? It will require more than simple bravery, more than cunning, more than mere intellect...

It will require the will to live...

(well, that was longer than I thought I could write in 10 minutes...)

~=-=-=~

(5000) Well, anyways.

Win Conditions

[Hold out for 60-90 minutes against plethora waves of undead]
OR
[Advance through technology suffeciently enough to find a cure for the disease]

Sounds like a simple game with no replayability, right? Hah hah, its not going to be THAT simple.
(5001) There's going to be 10 different randomly (or chosen) maps that you can select from (each with quite a few different bases each), 5 different difficulties that you can choose from ('Dont hurt me', medium, hard, apocalypse, 'Death Incarnate'), and from 4 different forms of the disease (systemic [more creeps], dystrophic [faster creeps], enhanced [stronger creeps], basic [normal]).

Tiered Ages

The buildings will be tiered. Upgrading to higher tiers of knowledge will require research and many resources from your current tier. E.g, say you wanted to advance from Tier 1 to Tier 2. (5002) You would need the research 'Fortification', allowing you to build walls that are stronger than the basic barricades; 'Masonry', which unlocks certain buildings (such as the furnace, where you can begin Metal research); and 'Herbal Remedy', which allows for certain consumables to be created. In addition to research, you would also need certain buildings, in Tier 1's case (none of this is finalized, btw), you would need a Large Well, 3 Outposts, a Heated Furnace, a Firepit, a Wooden Shelter, and 10 fortifications (be it palisades or barricades or stone walls). You would also need XXXX Materials and certain resources from that Tier. From there, you would upgrade your main base (in this instance, a Survival Tent) into a Suburban Base.

Tiers (Unfinished, possibly)

Tier 1: Basic starting Tier. [Base: Survival Tent]
Tier 2: Advanced starting Tier. More resources become available and stronger buildings are capable of being constructed. Walls become more powerful and have the ability to upgrade into Wall Towers, increasing defensive capability. [Base: Suburban Base]
Tier 3: Mid-game Tier. Many resources are available and more options are available for defense and construction. Technology is becoming abundant as a by-product of survival. [Base: Stronghold]
Tier 4: Advanced Mid-game Tier. Resources become more diverse as the game becomes more complicated. Innumerable options are available for construction, both defensively and offensively. [Base: Fortress]
Tier 5: End-game Tier. Most all resources are unlocked as a result of abundant technology, except for a few, epic-tech super-resources that are unlocked via research labs and the like. Offensively and defensively your base is nothing short of impenetrable, if you constructed it right. Can you hold out against the final waves of undead...? [Base: Redoubt]

Basic resources:

{After typing, I realized that I messed up on the building system - reply to both the one right below the Basic Resources title and the 5004 post}

(5003) With the exception of materials and electricty, all resources are carried objects that are placed in the inventory and combined via a recipe system. On use, that automatically gives your builder to build that recipe (such as a garden or a stone wall). Recipes come in tiers, and your survivor can only constuct Tier 1 buildings. Also, resources have many different types. Metal, for instance, has Sheet Metal, Solid Iron, Bronze, Gold, Titanium, Steel, and various top-Tier super-resources (such as Alloyed Thorium, Amatin-infused Cobaltsteel, Ultra-steel, Enriched Uranium...).

If you've ever played Genesis of Empires 2, than the resource system is like that for Food, Wood, and Plasma, although more advanced forms of Wood and Plasma are items (such as Super-charged Jade Plasma, Strong Pinewood)

Water: Used to keep builders alive. Created from collection sites that give off a healing aura.
Wood: Gained from cutting wood and scavenging. Used to construct many basic buildings (Up to T3).
Food: Gained from forage patches. Used to make most units (Up to Mechanical units [Heavy Armor Robotic Millitants [HARMs]).
Metal: Gained from sheet metal, forges, and scavengable places. Used to make most tier 1.5+ buildings. Many different types, corresponding to its tier (ergo, in Tier 2, the main metal might be Iron and Bronze, but in T3, it could be Steel or Cobalt, and in T5 it could be Cobalt-infused Titanium or Plasmite Steel)
Materials: Basic resource, gained from workshop sites as a periodic income. Used to construct many buildings and conduct research throughout the game.
Electricity: A fundamental resource that enters widespread use in the game at Tier 3. Electricty is a main resource (Gold = Materials, Wood = Electricty) that allows buildings to be built. Also transfers power through Electric Conductors to fuel many endgame tower's abilities.
Plasma: A high-tier resource generated from the Plasmatic Factory. Used in many high end and end-game buildings.

{After typing, I realized that I messed up on the building system - reply to both the one right below the Basic Resources title and the 5004 post}

Building System

(5004) Buildings are built with Materials and Electricty, then activated by use of other resources. When you advance a tier, a new spellbook is added for that tier, up to Tier 4, when a new builder is made. For instance, say you wanted to create a Tier 3 building called the Bow Contraption. It requires 300 Materials and 10 Electricty. You would select your builder and click on the 'Build Tier 3' spellbook. Then, you would select the 'Base Defense Building (T3.1)' and build it for no cost. This building has no attack, a tiny amount of life, and no armor. You would then transfer the required items into the Base Defense Building's inventory (5 Strong Wood, 2 Steel) and select 'Build Bow Contraption'. This would initiate a trigger in which the mats (wood and steel) are checked to see if they are there, then consumed and the tower begins to be built. YOu would then activate the tower for the material and electicity costs and then you would have your bow contraption. NOTE: This idea for building is not finalized and probably wont be implemented. I need some feedback on how to better go about this upgrading system and how to make it more streamlined.

Types of Waves

(5005) The waves of undead will be of increasing difficulty as well as diversity. On the second wave you might have only some simple Zombies, but on Wave 6 you might have Skeletal Warriors, Flesh Abberations, Hydroamatin Launchers, Necrotic Gunslingers, and Bone Ghouls, each with their own abilities and "personalities". On Wave 20 you might have three or four times the diversity, making for an all around interesting game (imo)

=-=-=-=-=-=-=-=-=-=-=-=

(5006) I've created a few maps before, none of which I can retreive today, but I am decently expierenced at terraining, formulating (designing tech trees), and creative designing. I'm TERRIBLE at coding (rudimentary GUI is the best I can do), so i'll definitely need someone (or something - free of course) to teach me Jass or vJass. But this wont be a 25/8 project - I'll be back and forth, doing other stuff (i'm only 14), playing baseball, so this is going to be a pet project, but not an obsession. The beta will come out decently soon (within 2 months), but it wont be phleshed out, probably only 3 tiers and not a whole lot of coding done. If anyone wants to help, either in unit design or coding or any other possible angle of this, just let me know. My battle.net username is ParkourNation.
 
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