- Joined
- May 27, 2005
- Messages
- 12
Hi,
I am trying to make a building with three upgradable levels or tiers. Tier one can summon (like a mercenary camp) tier one units, tier 2 tier 2 units, etc. Unfortunatly, you can not get the new units when you upgrade. There are still same old tier one units. (yes you can just put in the tier 2 building in the world editor and get the units.)
My current workaround is to have it build the units with 1 sec time instead. This works, only there are exactly 11 units and the rally point covers up a spot when you produce a unit (to make room for a cancell symbol.) Is there a way to get rid of rally point? or make the cancel button cover up rally instead of a unit?
Thanks,
--Peter
I am trying to make a building with three upgradable levels or tiers. Tier one can summon (like a mercenary camp) tier one units, tier 2 tier 2 units, etc. Unfortunatly, you can not get the new units when you upgrade. There are still same old tier one units. (yes you can just put in the tier 2 building in the world editor and get the units.)
My current workaround is to have it build the units with 1 sec time instead. This works, only there are exactly 11 units and the rally point covers up a spot when you produce a unit (to make room for a cancell symbol.) Is there a way to get rid of rally point? or make the cancel button cover up rally instead of a unit?
Thanks,
--Peter