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Upgrading buildings not behaving right.

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May 27, 2005
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Hi,

I am trying to make a building with three upgradable levels or tiers. Tier one can summon (like a mercenary camp) tier one units, tier 2 tier 2 units, etc. Unfortunatly, you can not get the new units when you upgrade. There are still same old tier one units. (yes you can just put in the tier 2 building in the world editor and get the units.)


My current workaround is to have it build the units with 1 sec time instead. This works, only there are exactly 11 units and the rally point covers up a spot when you produce a unit (to make room for a cancell symbol.) Is there a way to get rid of rally point? or make the cancel button cover up rally instead of a unit?

Thanks,
--Peter
 
Level 2
Joined
May 27, 2005
Messages
12
yes the units are in different buildings.

Summon requirements dont work, you can get them even if they require tier 3, and a building from a different race o_O

Thanks for confirming my theory...
--Peter
 
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