- Joined
- May 21, 2014
- Messages
- 580
Hello again, Hive.
I have an ancient map that I decided to work on again. It's a survival game where monsters periodically spawn from all corners of the map. The player must build a base to ward off the monsters to survive.
Since the monsters periodically spawn, soon, the map will be filled with units, and then low-end computers will lag out then crash soon. I want to request for suggestions of how I can make the map less laggy at all costs.
Thanks.
I have an ancient map that I decided to work on again. It's a survival game where monsters periodically spawn from all corners of the map. The player must build a base to ward off the monsters to survive.
Since the monsters periodically spawn, soon, the map will be filled with units, and then low-end computers will lag out then crash soon. I want to request for suggestions of how I can make the map less laggy at all costs.
Thanks.