- Joined
- Feb 21, 2009
- Messages
- 316
[Updated]Sunken Isles of Vash'al Tuna
4-8 players required
Storyline
After Deathwing entered the world of Azeroth destroying everything in his way, many changes have taken place. In the far west of the Lost Isles, a mysterious gem was found. Vol'jin, the Hexer Lord, used his voodoo magic on it, but the gem had different plans. He captured the mind of Vol'jin cursing him to listen to the gem's will. Using the dark voodoo magic combined with the gem's mystic magic, Vol'jin raised a lost temple from the deeps and took the gem there. Behind the greater walls, mysterious magic sacrifices and rituals take place. Worried about Vol'jin, The Horde leader Thrall send a group of warriors to search for him.
Meanwhile Vol'jin used his powerful voodoo spells to take control of most of the sea creatures he could find around to defend him and his troll acolytes.
You and your fellow friends need to find Vol'jin and put an end to his torture. Venture into the mysterious island of Vash'al Tuna and find Vol'jin. But be careful, cause there is no telling what awaits you there.
"Lok thar ogar !"
Game-play
The game-play is very simple. It's like a survival map, just like an World of Warcraft Instance. You need to enter and explore the isles, defeat bosses, and finally you need to save Vol'jin from the mysterious gem that mind controlled him.
BETA Features
- 1 epic boss to fight with
- in BETA version I will use Blizzard heroes (even humans, even if it doesn't match the storyline)
- explore 25% of the map
- custom models (for units & doodads)
- custom spell effects
- a view of most of the terrain of the map
v.1.0.0 Features
- only 2 bosses (next bosses will be unlocked threw updates)
- custom heroes (only from the horde races -> Orc, Troll, Tauren, Undead, Blood Elfs, Goblins)
- custom high-quality items
- more lore & story (scrolls will be dropped in different places to tell you the story for those who like reading)
- custom models (units & doodads)
- custom spells / spell effects
- many more
Progress (until v.1.0.0)
In-game Screenshots (2 new screenshots)
Extra Info
I am currently working hard on version 1.0.0 so no more BETAs.
Also leave comments, feedback, suggestions & bugs.
The 1.0.0 will show up soon, with much more improvements than in BETA version
One more thing, I'm not a good terrainer, so please take it easy with the comments about that subject .
Requests
If someone can make me a loading screen that would be great (awarded with reputation of course and mentioned in my map).
Another thing, if someone can give me an link with a loading screen tutorial that would be also great (awarded with reputation of course).
Thanks for taking the time reading my new project ! Stay tunned.

4-8 players required

After Deathwing entered the world of Azeroth destroying everything in his way, many changes have taken place. In the far west of the Lost Isles, a mysterious gem was found. Vol'jin, the Hexer Lord, used his voodoo magic on it, but the gem had different plans. He captured the mind of Vol'jin cursing him to listen to the gem's will. Using the dark voodoo magic combined with the gem's mystic magic, Vol'jin raised a lost temple from the deeps and took the gem there. Behind the greater walls, mysterious magic sacrifices and rituals take place. Worried about Vol'jin, The Horde leader Thrall send a group of warriors to search for him.
Meanwhile Vol'jin used his powerful voodoo spells to take control of most of the sea creatures he could find around to defend him and his troll acolytes.
You and your fellow friends need to find Vol'jin and put an end to his torture. Venture into the mysterious island of Vash'al Tuna and find Vol'jin. But be careful, cause there is no telling what awaits you there.
"Lok thar ogar !"

The game-play is very simple. It's like a survival map, just like an World of Warcraft Instance. You need to enter and explore the isles, defeat bosses, and finally you need to save Vol'jin from the mysterious gem that mind controlled him.

- 1 epic boss to fight with
- in BETA version I will use Blizzard heroes (even humans, even if it doesn't match the storyline)
- explore 25% of the map
- custom models (for units & doodads)
- custom spell effects
- a view of most of the terrain of the map

- only 2 bosses (next bosses will be unlocked threw updates)
- custom heroes (only from the horde races -> Orc, Troll, Tauren, Undead, Blood Elfs, Goblins)
- custom high-quality items
- more lore & story (scrolls will be dropped in different places to tell you the story for those who like reading)
- custom models (units & doodads)
- custom spells / spell effects
- many more

Terrain :
100% (Finished)
Units :
35%(currently working on)
Items
1%
Tiggers :
25%
100% (Finished)
Units :
35%(currently working on)
Items
1%
Tiggers :
25%








I am currently working hard on version 1.0.0 so no more BETAs.
Also leave comments, feedback, suggestions & bugs.
The 1.0.0 will show up soon, with much more improvements than in BETA version
One more thing, I'm not a good terrainer, so please take it easy with the comments about that subject .

If someone can make me a loading screen that would be great (awarded with reputation of course and mentioned in my map).
Another thing, if someone can give me an link with a loading screen tutorial that would be also great (awarded with reputation of course).
Thanks for taking the time reading my new project ! Stay tunned.
Attachments
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