- Joined
- Jul 27, 2008
- Messages
- 87
Hey all. I never really post for help here, I never usually need it - but I've run into a problem when almost finished with the latest version of my map, The Dawn of Battle AoS. I got a lot of feedback and requests to finish the map with an updated version, so I finally said sure, I'll do it.
Well just last night, I noticed my initialization code acting pretty wonky when loading up to test some things, but the strange part is, I haven't touched anything to do with initialization code in about a year and a half, nor have I added any new initialization triggers. I know for a fact a few days ago, the things that are misbehaving were not screwed up, and I know that logically I would expect that none of the things I have changed since then (abilities are pretty much all I've been working on the past month, the initialization was fine a day ago).
So my question is, can the initialization triggers be screwed up by code from another area of the game? The two problems I have noticed (so far) is that A: My random hero selection stopped working (I checked the code, it's all fine just like it was before), and B: My multiboard isn't putting the icons of the heroes on it anymore, just the null green boxes (again, I checked the code thoroughly, it's all fine).
In AoS maps, and especially in complex ones like mine, there are hundreds if not a few thousand triggers for custom abilities, item recipes and other things, hundreds of units, and about 1500 custom abiilties. I could retrace my steps but that could take many days just to cover the changes I made in a day. Does anyone know of any certain things that could have caused a multiboard trigger and a random hero array (or the creation of its random trigger unit) to cease working properly? Everything else works fine, but I refuse to release the map with things broken, so it's going to delay my progress until it's fixed.
Thanks in advance for any responses.
-Never.
Well just last night, I noticed my initialization code acting pretty wonky when loading up to test some things, but the strange part is, I haven't touched anything to do with initialization code in about a year and a half, nor have I added any new initialization triggers. I know for a fact a few days ago, the things that are misbehaving were not screwed up, and I know that logically I would expect that none of the things I have changed since then (abilities are pretty much all I've been working on the past month, the initialization was fine a day ago).
So my question is, can the initialization triggers be screwed up by code from another area of the game? The two problems I have noticed (so far) is that A: My random hero selection stopped working (I checked the code, it's all fine just like it was before), and B: My multiboard isn't putting the icons of the heroes on it anymore, just the null green boxes (again, I checked the code thoroughly, it's all fine).
In AoS maps, and especially in complex ones like mine, there are hundreds if not a few thousand triggers for custom abilities, item recipes and other things, hundreds of units, and about 1500 custom abiilties. I could retrace my steps but that could take many days just to cover the changes I made in a day. Does anyone know of any certain things that could have caused a multiboard trigger and a random hero array (or the creation of its random trigger unit) to cease working properly? Everything else works fine, but I refuse to release the map with things broken, so it's going to delay my progress until it's fixed.
Thanks in advance for any responses.
-Never.