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[Solved] Removing floating texts in random regions

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Jan 3, 2019
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Hi!

I have a problem with my trigger not removing all the generated floating texts. They generate fine, but when I want to remove them and regenerate them something happens. See images and triggers below:

First generation of random resources, terrain type and random numbers (floating texts) in 69 random regions (This works fine):

Regeneration of random resources, terrain type and random numbers (floating texts) in 69 random regions (This messes things up:

Heres the Generation trigger:

Removed, found a fix.

Heres the Regeneration trigger:

Removed, found a fix.

Any help is appreciated!

Edit: It works now
 
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