- Joined
- Jun 12, 2007
- Messages
- 1,261
Oke, long title but the question still is. Why wont it work?
It's this part that's being annoying.
Can somebody tell me why it ain't working?
It's this part that's being annoying.
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
- Set Point_Hero[(Integer A)] = (Position of Unit_PlayerHero[(Integer A)])
- Custom script: if (GetLocalPlayer()==Player(GetForLoopIndexA())) then
- Floating Text - Create floating text that reads ((PlayerColor[(Integer A)] + ((Proper name of Unit_PlayerHero[(Integer A)]) + :|r Where am I?)) + RandomTextCasual[(Random integer number between 1 and 8)]) at TalkTargetPoint[(Player number of (Owner of (Triggering unit)))] with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
- Floating Text - Set the velocity of (Last created floating text) to 15.00 towards (Random real number between 50.00 and 90.00) degrees
- Custom script: endif
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Loop - Actions
Can somebody tell me why it ain't working?