- Joined
- May 3, 2009
- Messages
- 22
I hope the title says everything I need. I need an item that gives a unit critical attack only to buildings. here is what I have but it's for all units and buildings
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Initialization
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Events
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Map initialization
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A structure) Equal to True
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Then - Actions
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Trigger - Add to Damage <gen> the event (Unit - (Picked unit) Takes damage)
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Else - Actions
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EnterRect
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Events
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Unit - A unit enters (Entire map)
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is A structure) Equal to True
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Then - Actions
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Trigger - Add to Damage <gen> the event (Unit - (Triggering unit) Takes damage)
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Else - Actions
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Damage
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Events
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Conditions
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((Damage source) has an item of type Cursed Amulet part one) Equal to True
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(Random integer number between 1 and 100) Less than or equal to 15
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Actions
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Trigger - Turn off (This trigger)
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Set IntegerVariable = (Integer((Damage taken)))
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Special Effect - Create a special effect attached to the origin of (Attacked unit) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
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Floating Text - Create floating text that reads ((String(((Damage taken) x 2.25))) + !) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
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Unit - Cause (Damage source) to damage (Triggering unit), dealing ((Damage taken) x 2.25) damage of attack type Normal and damage type Normal
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Special Effect - Destroy (Last created special effect)
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Trigger - Turn on (This trigger)
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