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Structs For Dummies
In this tutorial, I'm going to try to explain the concept of exactly What a struct is and why we use structs.
Table of Contents
- What is a struct
- Why do we use structs
- Important methods
- Difference between Static Methods and Methods
- Struct extends array
- Struct Variables
- Thistype Keyword
- Operators
- Allocation/Deallocation
- Modules
- Initialization
- Prevent Variable Modification
- Keyword Keyword
- Misc Tips
What is a struct
I'm going to be as basic as possible:
- A struct defines a new type
- A struct can have 8190 instances (Will explain later)
- A struct can be treated like any other type (
unit
,location
, etc...)
Why do we use structs
Structs make everything easier.
I'm assuming you're a GUIer. Have you ever created a spell that uses index recycling methods?
If yes, you'd know how unreadable and ugly index recycling methods are.
With structs, you can think of spell instances as simple "objects".
These objects can contain data, and they can manage that data with
functions known as "methods".
Important methods
There are only 5 methods I want you to know:
The Allocate method is used to allocate an instance:
JASS:
static method allocate takes nothing returns <Name_of_Struct>
// bla bla bla
// This method is automatically generated in each struct by JassHelper
// You just need to call it once inside the "create" method.
endmethod
The Create method is like an extension to the allocate method. It calls allocate, then initializes some data.
You have to create this method yourselves.
JASS:
static method create takes nothing returns <Name_of_struct>
local <Name_of_Struct> this = <Name_of_Struct>.allocate()
// do some init stuff
return this
endmethod
The onInit method can be very useful
I'll explain later
JASS:
static method onInit takes nothing returns nothing
// anything you put inside here will run at map initialization
endmethod
The deallocate method is... I already explained that below
JASS:
method deallocate takes nothing returns nothing
// bla bla bla
// This method is like allocate, but it deallocates an instance
// it's automatically generated by JassHelper, so you don't need
// to write it. Only use it in the "destroy" method
endmethod
The destroy method is a must. You should write it yourselves.
It's like an extension to deallocate. It nulls all the handles in the struct, and deallocates the instance
JASS:
method destroy takes nothing returns nothing
// null your variables
call this.deallocate()
endmethod
These are very basic concepts.
destroy is always a method
create is always a static method
onInit is always a static method
There's another known method, but please, if you ever see someone use it, you
should flame them give them a link to this tutorial:
JASS:
method onDestroy takes nothing returns nothing
// do stuff when you destroy
endmethod
This method is bad because it generates useless functions.
Instead of creating this method that runs when you call destroy,
why don't you just write the destroy method?
Isn't that logical?
As you've noticed, there are 2 types of methods: static methods and methods
If you're curious to know the differences, scroll down.
Difference between Static methods and Methods
Static methods and methods have some differences:
Take the following example:
JASS:
struct Pos
real x
real y
real z
method moveUnit takes unit u returns nothing
call SetUnitX(u,this.x)
call SetUnitY(u,this.y)
call SetUnitFlyHeight(u,this.z,0)
endmethod
static method create takes real X, real Y, real Z returns Pos
local Pos this = Pos.allocate()
set this.x = X
set this.y = Y
set this.z = Z
return this
endmethod
method destroy takes nothing returns nothing
// nulling
call this.deallocate()
endmethod
endstruct
Difference #1:
The way they're used:
JASS:
function hi takes nothing returns nothing
local Pos somePos = Pos.create(3,5,2)
call somePos.moveUnit(GetTriggerUnit())
call somePos.destroy()
endfunction
As you can see, these are the formats:
Call static method:
call <NameStruct>.<NameStaticMethod>
Call methods:
call <Instance>.<NameMethod>
These are very simple concepts.
Difference #2:
How they work.
Static methods can be used directly referring to the name of the struct.
This means that they have to find the instance they are required to work with INSIDE the struct.
Methods are used referring directly to the instance. This means you don't need to specify the instance since it's already given.
While working with the instance inside a method, always assume it's called
this
Static methods are not required to work with instances. They can just perform
simple procedures. On the other hand, since methods must take
instances outside the struct, they are REQUIRED to do something concerning
that instance.
Struct extends array
Here's a simple concept:
If a struct has no methods, just make it extend an array.
You can make absolutely ANY struct extend an array, but that would
require you to implement a dynamic indexing and recycling snippet.
Example:
JASS:
struct someObj extends array
static unit u
static unit v
endstruct
Structs that extend arrays are good because normal structs generate lots of trash code.
A struct that extends an array doesn't have an allocate/deallocate method.
To learn about writing efficient structs with dynamic indexing and recycling, click here.
Struct Variables
There are 2 types of variables in a struct:
Static variables and normal variables.
The differences between static variables and normal variables are exactly
the same as the differences between static methods and normal methods.
One new and important difference is that static variables are not unique to
each struct instance. In the following struct:
JASS:
struct bla
integer i
static integer j
endstruct
Changing the variable j will affect ALL instances of the struct, while changing the variable i will only affect one instance.
You can think of j as a global that can only be accessed through the struct. (Because it is)
It isn't associated with any specific instance, but the actual struct itself.
Thistype keyword
What?
Inside a struct, instead of referring to the name, you could just use the keyword
thistype
Why?
Because highlighting is awesome
Also, when you read about Modules later in this tutorial, you'll know that using this keyword
is important because you're not always going to know the name of the struct that the module
is going to be implemented into. If you don't get it, then come back to this section after you
finish reading about modules, and I can guarentee that you'll understand it.
All of the very basic concepts have been covered.
If you're not THAT much of a dummy, you may continue to the bottom.
Operators
I'm sure you've seen people do something like this:
JASS:
static method operator [] takes <something> returns thistype
return <Some_data_reffering_to_an_instance_of_the_struct>
endmethod
Static method operators have 4 types:
[] -> Takes a variable inside the brackets
[]= -> Takes a variable inside the brackets and a variable after the "=" sign
== -> Takes a different instance, and allows you to return a boolean for the evaluation
< -> Same concept as the above
Assume the above static method operator is used:
JASS:
function kill takes nothing returns nothing
local <Name_of_Struct> something = <Name_of_Struct>.allocate()
call <Name_of_Struct>[GetUnitId(GetTriggerUnit())].killHim()
endfunction
GetUnitId is nothing really important for you to know about right now (It's a function in the UnitIndexer library)
killHim happens to be a method. You may have noticed that we referred to it using the Name of the Struct. This is because the static method
operator returns an instance of the struct.
These operators allow us to use not only integers, but units, locations, handles, etc....
This makes them VERY useful.
Method operators are the same as static method operators.
The differences between method operators and static method operators
are the same as the differences between static methods and methods.
Here are some examples:
JASS:
struct Unit
unit u
method operator hp takes nothing returns real
return GetWidgetLife(this.u)
endmethod
method operator hp= takes real r returns nothing
call SetWidgetLife(this.u,r)
endmethod
endstruct
You're probably asking this: Why don't we just use variables instead of method operators?
Keeping a variable like hp inside the struct and constantly updating it is really stupid.
The method operator allows you to directly return the "GetWidgetLife" native.
"hp=" is a useful method operator too.
The above example is basically a simple API (Application Programming Interface)
Using things like "hp" or "hp=" makes your code look pretty good
Static variables along with static method operators are VERY useful:
JASS:
struct someOtherThing
unit u
static integer array index
static method operator [] takes unit v returns thistype
return index[GetUnitId(v)]
endmethod
static method create takes unit v returns thistype
local thistype this = thistype.allocate()
set index[GetUnitId(v)] = this
set this.u = v
return this
endmethod
endstruct
Just assume the presence of GetUnitId
This small template can be very useful when you're referring to instances
in a struct that are unique to each unit on the map.
[]= is also a very important operator.
Look at this Unit Data Struct:
JASS:
struct UnitData
unit u
integer data
static integer array index
static method operator [] takes unit v returns thistype
return index[GetUnitId(v)].data
endmethod
static method operator []= takes unit v, integer i returns nothing
set thistype[v].data = i // As you can see, thistype[v] returns an instance of the struct :)
endmethod
static method create takes unit v returns thistype
local thistype this = thistype.allocate()
set index[GetUnitId(u)] = this
set this.u = v
set this.data = 0
return this
endmethod
endstruct
Allocation/Deallocation
This information can be very useful.
As I've said before, JassHelper generates 2 methods:
static method allocate takes nothing returns Name_of_Struct
and
method deallocate takes nothing returns nothing
Sometimes, we want to know if a certain struct instance already exists.
If yes, most of the time, we wouldn't want to create it again.
But how can someone detect a null instance?
Easy: A null struct instance equals 0.
Consider the following struct:
JASS:
struct Blekh
static integer array index
static method operator [] takes unit u returns Blekh
return index[GetUnitId(u)]
endmethod
static method create takes unit u returns Blekh
local Blekh this = Blekh.allocate()
set index[GetUnitId(u)] = this
return this
endmethod
endstruct
Assume each unit has a specific instance of this struct.
In order to check if an instance for that unit exists, we do this:
JASS:
if Blekh[unit] == 0 then // is it null?
call Blekh.create(unit)
endif
Simple, huh?
You can deallocate instances by setting them to 0, but that's really bad since the instance won't be recycled
Never do that. I repeat, NEVER do that!
Sometimes, instead of deallocate/allocate, you could create your allocation/deallocation methods
Here's an example: Alloc by Sevion
Modules
This concept is very simple:
A module is just a piece of a struct...
It can contain methods, static methods and variables.
Example:
JASS:
private module SomeMod
unit randomDude
unit otherRandomDude
static method onInit takes nothing returns nothing
set randomDude = ...
set otherRandomDude = ...
endmethod
endmodule
private struct someThing
implement SomeMod
static method create takes unit u, unit v returns <Name_of_Struct>
local <Name_of_struct> this = <Name_of_struct>.allocate()
set randomDude = u
set otherRandomDude = v
return this
endmethod
endstruct
As you can see, modules are 'implemented' into structs.
You're probably asking yourself: "So?"
Well, when a module is implemented into a struct, all of it's contents are copied into it.
Modules have several uses. One very important and common use is Initialization:
This is the format of Module Initialization.
JASS:
private module Init
private static method onInit takes nothing returns nothing
// some Init stuff
endmethod
endmodule
private struct Inits extends array
implement Init
endstruct
Initialization
Take:
JASS:
library temp initializer Init
private function Init takes nothing returns nothing
// bla
endfunction
endlibrary
and
JASS:
private module Init
private static method onInit takes nothing returns nothing
// some Init stuff
endmethod
endmodule
private struct Inits extends array
implement Init
endstruct
What's the difference?
These 2 initialization methods run in different orders.
Using the second sample as a template is a requirement if you're initializing important variables because it is executed first.
In libraries like Ascii, using the second method is important because if the functions included were called
during map initialization and the library used a common initializer, null values would returned. Anytime you have a library
that requires you to configure variables like in Ascii, use the second method. The first method can be useful for initialization
that involves creating a trigger, registering an event, registering a condition, etc...
Preventing Variable Modification
If you want to prevent people from modifying variables outside of a given struct, just use the
readonly
keywordThis will prevent variables from being modified OUTSIDE the struct. I repeat, OUTSIDE!!
JASS:
struct HI
readonly static integer i
static method create takes nothing returns thistype
local thistype this = thistype.allocate()
set thistype.i = 2 // this is ok
return this
endmethod
endstruct
function hi takes nothing returns nothing
set HI.i = 4 // This will popup a compile error
endfunction
The difference between readonly and private is quite simple:
-
readonly
prevents modification outside the struct-
private
prevents both modification and access outside the structKeyword Keyword
Did you know there's actually a
keyword
keyword?It's important because it allows us to access functions and variables regardless of the position in the library.
For example:
JASS:
function hi takes nothing returns nothing
call A.create()
endfunction
struct A
static method create takes nothing returns thistype
return thistype.allocate()
endmethod
endstruct
This would cause a syntax error since the struct A is positioned below the function.
But, if we were to do this:
JASS:
private keyword A
function hi takes nothing returns nothing
call A.create()
endfunction
struct A
static method create takes nothing returns thistype
return thistype.allocate()
endmethod
endstruct
Then the syntax error would no longer popup!
Misc Tips
- Always destroy struct instances since they're limited
- Structs can extend other structs, but if you do that, then those structs will share the same instances and thus, you have a greater chance of reaching the 8190 limit
- If Struct A extends struct B, then struct A will be able to use methods and variables inside struct B (except private ones)
- Struct instances can be treated EXACTLY like integers
- Always use
thistype
inside a struct instead of the name - Timers can only have static method callback functions, making TimerUtils a very useful library. You can use SetTimerData to store the "integer"/"instance" in the timer to load in the static method.
- Always use module Initializers for standalone libraries with important data.
- Always use "this" to refer to the instance inside a method
- Always remember to deallocate instances in your destroy methods.
- Structs are compiled to arrays. This is why they can only have 8190 instances at once.
- 0 refers to a null struct instance
********************************************
There are lots of other things for you to know about structs.
This tutorial only covers the basic concepts. There are other
tutorials involving structs, but this one is particularly aimed at
Dummies.
If you feel that this tutorial isn't sufficient, feel free to post.
Here's a list of things I'm intending not to cover:
- Delegates
- Super
- Interfaces
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