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This it is, glad you did take my advice to post here.
For a start, I suggest getting shading into your work. Just like in real life a good texture has parts that are enlightend by the surrounding light (sun for example) and parts that are hidden in shadows, and parts inbetween. For a warcraft 3 texture you need to add those shadows and light parts to your texture, since it's an old game that does not do that for you AT ALL.
Here is a good tutorial by a very good texturer: http://www.hiveworkshop.com/forums/2d-art-tutorials-281/basic-soft-shading-technique-179756/
Talking of those, I suggest you to take a look around the skin section for the work of the known and famous artists around here, so you can get inspiration and a look at their techniques and styles. Note: this does not mean that I do want you to exactly copy those, but to take inspiration and learn from those.
There are also several other tutorials that can be found here.
Lastly, it is essential to know the form of the model, and how the unwrap manifests on the model. For instance, it appears you have made some form of cloth on the spear, and I would've expected it to be located where he grabs hold of it. This is not the case, and the cloth serves no other purpose than throwing off the balance of the spear, reducing it's speed and accuracy.
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