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CannonTable
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Hashtable - Save A047 as 4 of Temp_Integer in HashTableCannons
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Custom script: call SaveInteger(udg_HashTableCannons, udg_Temp_Integer, 5, 'A047')
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Hashtable - Save h005 as 7 of Temp_Integer in HashTableCannons
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Custom script: call SaveInteger(udg_HashTableCannons, udg_Temp_Integer, 8, 'h005')
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CannonTable
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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-------- Cannon Damage Data --------
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-------- ---- --------
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-------- Items rawcode array - Temp_Integer --------
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-------- 0 - Damage (Real) --------
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-------- 1 - Duration (Real) --------
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-------- 2 - SpeedType (Integer/Group) (3 settings, moveslow, move and movefast) --------
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-------- 3 - DamageTypes (Integer) (Crude, Normal, Magical, Spell, Siege, Pierce) --------
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-------- 4 - Cannon Crude Ability (string) --------
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-------- 5 - Cannon Crude ability ID (Integer) --------
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-------- 6 - Cannon Crude ability level (Integer) --------
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-------- 7 - Unit ID (string) --------
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-------- 8 - Unit Type ID (Integer) --------
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-------- ---- --------
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-------- Basic Cannon (800) ---- --------
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-------- Cannon Item --------
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Custom script: set udg_Temp_Integer = 'I01S'
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Hashtable - Save 200.00 as 0 of Temp_Integer in HashTableCannons
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Hashtable - Save 1.00 as 1 of Temp_Integer in HashTableCannons
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Hashtable - Save 1 as 2 of Temp_Integer in HashTableCannons
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Hashtable - Save 1 as 3 of Temp_Integer in HashTableCannons
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Hashtable - Save A047 as 4 of Temp_Integer in HashTableCannons
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Custom script: call SaveInteger(udg_HashTableCannons, udg_Temp_Integer, 5, 'A047')
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Hashtable - Save h005 as 7 of Temp_Integer in HashTableCannons
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Custom script: call SaveInteger(udg_HashTableCannons, udg_Temp_Integer, 8, 'h005')
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