- Joined
- Jul 12, 2007
- Messages
- 113
Hi all,
i just made a non-triggered spell for a new undead-hero. The spell is based on doom from the pitlord, but i changed it to have three levels and a time-limit. The spell now looks like this:
Level 1: 5 Damage every Second, lasts 5 Seconds. If unit dies while infected there'll spawn a zombie.
Level 2: 10 dps, lasts 10 seconds. spawns better unit.
Level 3: 15 dps, lasts 15 secs. even better unit.
The problem: If i use the spell at lvl 1 everything works correctly. But if i use the spell at level 2 or 3, every time i want to infect a neutral hostile unit he tells me: "Unit is too mighty". Even if the target is lvl 1. If i try to use it on enemy units ( other than neutral hostile) it works. Maybe someone could help me with this strange problem?
i just made a non-triggered spell for a new undead-hero. The spell is based on doom from the pitlord, but i changed it to have three levels and a time-limit. The spell now looks like this:
Level 1: 5 Damage every Second, lasts 5 Seconds. If unit dies while infected there'll spawn a zombie.
Level 2: 10 dps, lasts 10 seconds. spawns better unit.
Level 3: 15 dps, lasts 15 secs. even better unit.
The problem: If i use the spell at lvl 1 everything works correctly. But if i use the spell at level 2 or 3, every time i want to infect a neutral hostile unit he tells me: "Unit is too mighty". Even if the target is lvl 1. If i try to use it on enemy units ( other than neutral hostile) it works. Maybe someone could help me with this strange problem?