- Joined
- Aug 22, 2011
- Messages
- 3
I'm trying to create a trigger which will create a random chance of a unit being upgraded after it kills another unit. Unforutunatly this trigger doesn't work at all for some reason.
Here is the trigger:
I have no idea why this doesn't work.
Much help apprieciated.
Rep will of course be given.
Here is the trigger:
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Grunt to Proven
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Attacking unit)) Equal to Grunt
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 6) Greater than or equal to 3
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Then - Actions
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Unit - Replace (Attacking unit) with a Proven using The old unit's relative life and mana
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Else - Actions
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Do nothing
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Grunt to Proven Copy
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Attacking unit)) Equal to Grunt
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Actions
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Unit - Replace (Attacking unit) with a Proven using The old unit's relative life and mana
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I have no idea why this doesn't work.
Much help apprieciated.
Rep will of course be given.