- Joined
- May 27, 2007
- Messages
- 1,689
I have a trigger for the weapon system of a map I am workibg, that SHOULD work, but of course it doesn't. What happens is when you drop the item, you hear a sound like when a game is over, then WC3 closes it doesn't crash, it just closes, no messages or anything popup but anyway here it is
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Drop Item
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Events
- Unit - A unit Loses an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to .45 Magnum
- (Unit-type of (Hero manipulating item)) Equal to Umbrella Mercenary (Magnum)
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Then - Actions
- Unit - Replace (Hero manipulating item) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Beretta M92F
- (Unit-type of (Hero manipulating item)) Equal to Umbrella Mercenary (Pistol)
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Then - Actions
- Unit - Replace (Hero manipulating item) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Flame Thrower
- (Unit-type of (Hero manipulating item)) Equal to Umbrella Mercenary (Flame Thrower)
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Then - Actions
- Unit - Replace (Hero manipulating item) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to HK53
- (Unit-type of (Hero manipulating item)) Equal to Umbrella Mercenary (SMG)
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Then - Actions
- Unit - Replace (Hero manipulating item) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to M-66 Rocket Launcher
- (Unit-type of (Hero manipulating item)) Equal to Umbrella Mercenary (Rocket Launcher)
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Then - Actions
- Unit - Replace (Hero manipulating item) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to M4a1
- (Unit-type of (Hero manipulating item)) Equal to Umbrella Mercenary (Assault Rifle)
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Then - Actions
- Unit - Replace (Hero manipulating item) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Mini-Gun
- (Unit-type of (Triggering unit)) Equal to Umbrella Mercenary (Mini Gun)
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Then - Actions
- Unit - Replace (Triggering unit) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Shotgun
- (Unit-type of (Triggering unit)) Equal to Umbrella Mercenary (Shotgun)
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Then - Actions
- Unit - Replace (Triggering unit) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Sniper Rifle
- (Unit-type of (Triggering unit)) Equal to Umbrella Mercenary (Sniper Rifle)
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Then - Actions
- Unit - Replace (Triggering unit) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to U-70 Mine Thrower
- (Unit-type of (Triggering unit)) Equal to Umbrella Mercenary (Mine Thrower)
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Then - Actions
- Unit - Replace (Triggering unit) with a Umbrella Mercenary (Weaponless) using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events