Strange Order String

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Anyone familiar with the order string "AImove"?

I make a trigger to display the order string when the AI is ordered to do anything and the result is:

attack
AImove

First, the AI will attack, then when the "AImove" appears in BJDebugMsg, the AI stops.

I managed to solve the problem by removing the call MeleeStartingAI( ) but I like to know more about it.
 
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