- Joined
- Feb 6, 2014
- Messages
- 2,466
Anyone familiar with the order string "AImove"?
I make a trigger to display the order string when the AI is ordered to do anything and the result is:
attack
AImove
First, the AI will attack, then when the "AImove" appears in BJDebugMsg, the AI stops.
I managed to solve the problem by removing the call MeleeStartingAI( ) but I like to know more about it.
I make a trigger to display the order string when the AI is ordered to do anything and the result is:
attack
AImove
First, the AI will attack, then when the "AImove" appears in BJDebugMsg, the AI stops.
I managed to solve the problem by removing the call MeleeStartingAI( ) but I like to know more about it.