I had a trigger working fine. I added a line or two, and now every time it's executed red error text appears on the left.
The error message I get says something along the lines of
"Trigger error in "gt_Next_Level_func" error occured in starting Starcraft 2. Please try again.e_arrayindexoverflow"
It does this every time the attacker's food becomes zero, but the trigger runs normally. Minerals are given, resources given is displayed and it goes to the next level.
Wondering if I should worry about this or ignore it for now?
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Next Level
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Events
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Player - Player 15 Supplies Used changes
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Player - Player 14 Supplies Used changes
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Local Variables
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Wave Income = 0 <Integer>
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Conditions
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And
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Conditions
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(Player 15 Supplies Used) == 0
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(Player 14 Supplies Used) == 0
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Actions
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------- Timer for next wave
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UI - Clear All Messages for (All players)
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Timer - Start WaveTimer as a One Shot timer that will expire in 10.0 Game Time seconds
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Timer - Create a timer window for (Last started timer), with the title (Combine ("Level ", (Combine ((Text(WaveNumber)), " in...")))), using Remaining time (initially Visible)
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Variable - Set TimerWindow = (Last created timer window)
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Timer - Show TimerWindow for (All players)
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UI - Display (Combine ("Congratulations on surviving level ", (Combine ((Text((WaveNumber - 1))), ".")))) for (All players) to Directive area
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------- Income = 2x level
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Variable - Set Wave Income = ((WaveNumber - 1) * 2)
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Player Group - Pick each player in (All players) and do (Actions)
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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PlayerAlive[(Picked player)] == true
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Then
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Player - Modify player (Picked player) Minerals: Add Wave Income
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UI - Display (Combine ("You have recieved ", (Combine ((Text(Wave Income)), " minerals for surviving this wave.")))) for Group[(Picked player)] to Subtitle area
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Else
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General - Wait 0.7 Game Time seconds
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Sound - Play Round_Completed (1) for (All players) (at 200.0% volume, skip the first 0.0 seconds)
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The error message I get says something along the lines of
"Trigger error in "gt_Next_Level_func" error occured in starting Starcraft 2. Please try again.e_arrayindexoverflow"
It does this every time the attacker's food becomes zero, but the trigger runs normally. Minerals are given, resources given is displayed and it goes to the next level.
Wondering if I should worry about this or ignore it for now?