Hi everyone,
There is something strange with editor and the terraining trigger function.
the cliff height is integer type.
and when you use it to check clif height it display 1-2-3-4 etc... depending on the cliff height you setted in editor. but if you raised the terrain using deformation tool the cliff height don't recognize the change meaning water level cliff height 1 you raise to ground level cliff height 2 or 3 using raise tool will always in game be considered as cliff height 1.
this is minor problem but the height value of the height real is even worse.
when you use height real to check height of area it always display 64 even if the cliff level is higher or lower, or if just raised lowered, height don't recognize anything. if try to set instead of area a coordinated Height = height of (region(x,y)(x,y) it then always display 0.00
is there a way to detect in game, real height of terrain.?
or to detect cliff level if used raise tool....?
also the pathing work fine for any change made in editor, but can't follow the change made in game...but that is minor flaw...
i can detect coordinated(x,y), pathing, terrain type...
i would need to detect terrain height, especially since i am probably not going to use cliff everywhere.
There is something strange with editor and the terraining trigger function.
the cliff height is integer type.
and when you use it to check clif height it display 1-2-3-4 etc... depending on the cliff height you setted in editor. but if you raised the terrain using deformation tool the cliff height don't recognize the change meaning water level cliff height 1 you raise to ground level cliff height 2 or 3 using raise tool will always in game be considered as cliff height 1.
this is minor problem but the height value of the height real is even worse.
when you use height real to check height of area it always display 64 even if the cliff level is higher or lower, or if just raised lowered, height don't recognize anything. if try to set instead of area a coordinated Height = height of (region(x,y)(x,y) it then always display 0.00
is there a way to detect in game, real height of terrain.?
or to detect cliff level if used raise tool....?
also the pathing work fine for any change made in editor, but can't follow the change made in game...but that is minor flaw...
i can detect coordinated(x,y), pathing, terrain type...
i would need to detect terrain height, especially since i am probably not going to use cliff everywhere.