Deleted member 152855
D
Deleted member 152855
Ok, here's my problem:
I designed a new start building which can be morphed either to the undead necropolis or into a new town hall (Small Portal to Outland) I made for my new army "Illidan's Forces".
I used the DemonHunter-Morphing ability as a basis and made it non-revertable.
(I could use the upgrade-function, but then the player had to pay the initial cost - which I don't want)
Well the ability works quite well, but when I put two or more of those start buildings on the map (for the same player).
It doesn't matter which ability you activate, it always turns out the same.
(Its always the Small Portal as far as I see)
I did the same with a "place-holder"-worker which SHOULD be morphed into any of the basic worker units as long as you possess the matching town hall.
But again, it doesn't matter which ability I activate, they always become the new worker for Illidan's Forces.
Anyone an idea?
I designed a new start building which can be morphed either to the undead necropolis or into a new town hall (Small Portal to Outland) I made for my new army "Illidan's Forces".
I used the DemonHunter-Morphing ability as a basis and made it non-revertable.
(I could use the upgrade-function, but then the player had to pay the initial cost - which I don't want)
Well the ability works quite well, but when I put two or more of those start buildings on the map (for the same player).
It doesn't matter which ability you activate, it always turns out the same.
(Its always the Small Portal as far as I see)
I did the same with a "place-holder"-worker which SHOULD be morphed into any of the basic worker units as long as you possess the matching town hall.
But again, it doesn't matter which ability I activate, they always become the new worker for Illidan's Forces.
Anyone an idea?