Storing hero items level etc... from one map to another.

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Hello,I'm creating a campaing and I'm pretty new to the stuff.So I think a campaing wouldn't be a campaing if the hero items levels gained and spells leveled up are saved from one mission to another.Now i do know that is possible and is probably not as hard as I think,but i need some heads up on this.Can anyone explain exactly how this is done using tiggers?

Thank you in advance!

:grin::grin::xxd::xxd:
 
I have a question too. In the tutorial you posted above, he recalls game cache at 0 seconds elapsed. Can you also recall game cache at map initialization? Loading before the game starts helps prevent lag at the first seconds of game.
 
Thank you for the fast reponces guys i appritiate it alot! ;]]]] But i have one question that i didn't get answerd in the tutorial and it is the following,must I recreate the hero with the object editor and everything in the next map,or using game cache will do this for me and transport the hero from one to another map in the campaing,considering it sores the leveled up abilities,the hero level,the hero name etc... ???
 
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