Hey
I have a "system". If a hero picks up/clicks on a sword he'll be replaced by a hero having another dmg/cooldown/range. If he picks up a bow he'll be replaced again and so on. I used this way because "chaos" caused terrible bugs on my map. (the hero had xxxxxxx hp after switching items).
But the problem is that the hero has a spellbook ability.
The ability cooldowns get resetted if i replace the hero (pick up an item) and add the spellbook spell again. So if you use a ability and change the weapon you can use it instantly again, what makes the whole thing imbalanced.
Is there a way to store the ability cooldowns of the spellbook and add it to the new hero again? Or any other ways to solve this problem?
Would be awesome, thx..
I have a "system". If a hero picks up/clicks on a sword he'll be replaced by a hero having another dmg/cooldown/range. If he picks up a bow he'll be replaced again and so on. I used this way because "chaos" caused terrible bugs on my map. (the hero had xxxxxxx hp after switching items).
But the problem is that the hero has a spellbook ability.
The ability cooldowns get resetted if i replace the hero (pick up an item) and add the spellbook spell again. So if you use a ability and change the weapon you can use it instantly again, what makes the whole thing imbalanced.
Is there a way to store the ability cooldowns of the spellbook and add it to the new hero again? Or any other ways to solve this problem?
Would be awesome, thx..
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