- Joined
- Feb 1, 2024
- Messages
- 44
Hello, I store the model path of an existing animation in Warcraft 3 in a string variable.
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Set Spell_Point = Target point of ability being cast
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Set Spell_Effect = Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
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Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Spell_Effect
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Special Effect - Create a special effect at Spell_Point using Spell_Effect
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Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl