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Stopping units in cinematic

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Jan 12, 2011
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I am making a cimematic, when the units are going to a certain enemy base, and there is a conversation between the two heroes.
During the cinematics I want all units stop, and do not attack.
How do I make that in triggers?

Thanks in advance, and I would appreciate your help.
 
During the cinematics I want all units stop, and do not attack.

I can see the Player - Set Alliance function being handy for you.
  • Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally

The "Ally" option has a drop-down menu that includes:
  • Enemy
  • Enemy w/ shared vision
  • Neutral
  • Neutral w/ shared vision
  • Ally
  • Ally w/ shared vision
  • Ally w/ shared vision and shared units
  • Ally w/ shared vision and full shared units
 
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