- Joined
- Aug 5, 2012
- Messages
- 4
Okay, I'm making some custom campaigns for my own enjoyment, and I've run into a problem, i need to find out how to make it so that all units except for the units involved in the cinematic disappear and so that two units from different teams do not fight each other, as well as having units stop when they enter a region, so they don't run far away from the camera if someone orders an attack move.
For the two teams not attacking i suppose there's the option to make them invulnerable or change their teams.
For example, if you've ever played Wanderers of Sorceria ( a personal favorite) Whenever they do the cut scenes (cinematics, whatever) after a battle, you don't have all the units you ordered to attack the enemy milling about, they've disappeared, teleporting them all would be impossible, as would killing them before the cinematic. The point is, How would i make the units teleport, leaving the key characters required for the cinematic?
For the two teams not attacking i suppose there's the option to make them invulnerable or change their teams.
For example, if you've ever played Wanderers of Sorceria ( a personal favorite) Whenever they do the cut scenes (cinematics, whatever) after a battle, you don't have all the units you ordered to attack the enemy milling about, they've disappeared, teleporting them all would be impossible, as would killing them before the cinematic. The point is, How would i make the units teleport, leaving the key characters required for the cinematic?