First Trigger
SecondTrigger
I need Help stopping the target unit without turning off the trigger cause it would mess up some things
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Tauren Smash
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Tauren Smash
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Actions
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Set TaurenSmashCastingUnit[(Player number of (Owner of (Casting unit)))] = (Casting unit)
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Set TaurenSmashTargetUnit[(Player number of (Owner of (Target unit of ability being cast)))] = (Target unit of ability being cast)
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SecondTrigger
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Knockback
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Set KnockBackPoint[(Integer A)] = ((Position of TaurenSmashTargetUnit[(Integer A)]) offset by 5.00 towards (Facing of TaurenSmashCastingUnit[(Integer A)]) degrees)
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Unit - Move TaurenSmashTargetUnit[(Integer A)] instantly to KnockBackPoint[(Integer A)]
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Custom script: call RemoveLocation(udg_KnockBackPoint[GetForLoopIndexA()])
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I need Help stopping the target unit without turning off the trigger cause it would mess up some things
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