In World Editor, how do you prevent dead units from becoming a distorted pile of blood and bones - and keep their dead bodies 'til all the way to the game's end?
I'm aware of the "Can raise, does not decay" option in the unit editor, but changing that value unit after unit is just too time-consuming and impractical. I know of the editing of constants, but as I remember, constants only allow a limited amount of time before the units' corpses disappear.
Can anyone help me out here? If it involves trigger, please be so kind and describe the trick in the details, since I've never experimented with triggers before, and frankly I don't really know how they work
I'm aware of the "Can raise, does not decay" option in the unit editor, but changing that value unit after unit is just too time-consuming and impractical. I know of the editing of constants, but as I remember, constants only allow a limited amount of time before the units' corpses disappear.
Can anyone help me out here? If it involves trigger, please be so kind and describe the trick in the details, since I've never experimented with triggers before, and frankly I don't really know how they work
