- Joined
- Jun 27, 2010
- Messages
- 2,763
hey, i have these 2 triggers that are supposed to activate for different condition, but they activate at the same time.
one says that it has been fired.
the other says it has been cancelled. (ordered to stop or killed before finishing castng)
Ideas?
one says that it has been fired.
the other says it has been cancelled. (ordered to stop or killed before finishing castng)
Ideas?
-
Mortar Bomb Cancel
-
Events
-
Unit - A unit Stops casting an ability
-
-
Conditions
-
(Ability being cast) Equal to Mortar Bomb
-
-
Actions
-
Game - Display to (All players) for 30.00 seconds the text: |cff00ff40A Mortar ...
-
-
-
Mortar Bomb Complete
-
Events
-
Unit - A unit Finishes casting an ability
-
-
Conditions
-
(Ability being cast) Equal to Mortar Bomb
-
-
Actions
-
Unit - Kill MortarBomb[(Player number of (Owner of (Triggering unit)))]
-
Trigger - Turn off Mortar Bomb Cancel <gen>
-
Game - Display to (All players) for 30.00 seconds the text: |cffff0000A Mortar ...
-
Trigger - Turn on Mortar Bomb Cancel <gen>
-
-