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Couldn't have said it better.
Literally.
Also, if you wanted to set every player to the same gold and lumber, you could do it all by..
Events:
-Map Initialization
Conditions:
None
Actions:
-For each integer A from (1) to (12 [or whatever player you want to stop at])
do:
Set (Player (Integer A))'s current gold to (value)
Set (Player (Integer A))'s current lumber to (value)

The "Set Gold/Set Lumber" action is a Player - Set Property
And to set a player to an integer, you have to go to a conversion, convert player to integer.
 
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