• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ Time to vote for the top 3 models! The POLL for Hive's 6th HD Modeling Contest: Mechanical is now open! 📅 Poll close on July 16, 2024! 🔗 Cast your vote now!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

StarforceMA Vrs1.05

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

StarforceMA Vrs1.05 (Map)

Reviews
21:05, 31st Aug 2010 Cweener: Rejected (until updated) Sorry, I cannot approve this, it may not have been required to have a description/category/type back when it was submitted. Now, however, it is. Red = Violated. Compliance No map may...

Moderator

M

Moderator

21:05, 31st Aug 2010
Cweener: Rejected (until updated)
Sorry, I cannot approve this, it may not have been required to have a description/category/type back when it was submitted. Now, however, it is.
Red = Violated.


Compliance
No map may violate any Hive Workshop general or specific site rules.


Original Work
All maps must be significantly worked on, if not entirely created, by their submitter. Maps that were edited from someone else's work must include proof of permission to edit that work, and the original author may request that the map be taken down at any time.

Third Party Material
All maps must give credit to the authors of material included in the map that is not made by the maker. Pirated or stolen content is not permitted.

Originality
All maps must be distinctively different from other maps in concept. This may include story, gameplay, goals, etc, but restricts maps which are effectively clones of older versions, such as most LOAP and Footman Wars maps.

Completion
All maps must be close enough to completion to allow for a good experience by the player. This does not limit beta maps that are near completion, but does limit alpha and other under construction maps that are not significantly playable.

Gameplay
All maps must be fairly fun and decently balanced.

Presentation
All maps must be made in English, must not contain overwhelmingly bad spelling or grammar, must contain a valid author and map name, and must contain a well-written description to give the reader a good idea of what the map is about. Imports, terrain, camera, and other visuals should complement the game.


Stability
All maps must not have enough bugs to significantly adversely affect gameplay.

Updates
Map updates should be made by using the Update button on the map rather than by resubmitting the map.

Use
The maps section should not be used as a pastebin or testing area, but rather for map distribution. If you wish for an advertising, testing, and more public place for early stages of your map, please use the Map Development forum.

Approval
Maps not meeting all of the above criteria may be approved in rare circumstances. Maps may be rejected at any time for any valid reason given by the moderator who rejects them. Maps need not meet the criteria not applicable to their type. Resource moderators will decide on a case-by-case basis which maps will be approved.

Enforcement
Repeatedly ignoring one or more of these rules may result in negative reputation, infraction points, or even being banned from the site.

Contact
If you wish to request that your map be reviewed, whether for the first time or after fixing problems outlined by a moderator, feel free to post in Map Resource Moderation with a detailed request and a link to the map in question. If you wish to complain about the actions of a moderator, please post in Admin Contact with a detailed request and a link to the issue in question.
 
Level 3
Joined
Dec 12, 2003
Messages
30
A space shooter. Use the arrow keys to move and w to shoot.

Specail thanks:
Mr.Thermistor: making the original starforce map which this is based off of.
http://www.spiderserver.com/file/wc3/starforce.w3x

Check out these great map(s)
http://www.wc3sear.ch/index.php?p=Maps&ID=187
http://www.wc3sear.ch/index.php?p=Maps&ID=567
 
Level 22
Joined
May 11, 2004
Messages
2,863
Very short, but I`m awarding this map the Director`s Choice Award for supurb use of triggers thart create the unusual effects that make up this game. A perfect shooter conversion...absolutely impressive! Congradulations on a job well done! Its just too bad that you converted the trigger text so that no one can learn from what you did and how you did it :cry:
-VGsatomi
 
Level 3
Joined
Sep 29, 2004
Messages
66
Airursrage2k, you changed the duration all attack abilities, which are based on Wind Walk, to 0.00. In this matter, any unit which attacks is permanently demobilized and invisible.

You should change the duration of all attack abilities to 0.01.
 
Top