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Starcraft Ghost, Smash & Stardiablo leaks!

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Apart from the Dota All-Stars leaks i found, i also found these three :D!

Only problem was that the two first didn't have anything i could look at that would be spicy enough :v..

That's right. The first two.
"Stariablo" lacked its "artmod" mod, but this one actually had dependencies for it!

  • ------- AKA The Panel Of Knobs
A comment, in a subfolder. I am not sure if you can tell much from this.

  • Events
    • Unit - Any Unit takes Fatal or Non-Fatal Spell damage (from Any effects)
  • Local Variables
  • Conditions
    • (Unit type of (Damaging unit)) == Psychotrope (Unknown)
    • (Damaging effect) != Suicide
    • (Damaging effect) != Suicide Remove
  • Actions
    • (, )
  • Events
    • Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects)
  • Local Variables
  • Conditions
    • (Unit type of (Triggering unit)) == Spike (Unknown)
    • (Damaging effect) != Suicide
    • (Damaging effect) != Suicide Remove
  • Actions
    • (, )
  • Events
    • Unit - Any Unit takes Fatal or Non-Fatal Spell damage (from Any effects)
  • Local Variables
  • Conditions
    • (Unit type of (Damaging unit)) == Razuul (Unknown)
    • (Damaging effect) != Suicide
    • (Damaging effect) != Suicide Remove
  • Actions
    • (, )
But i believe its futuristic:
  • Events
    • Timer - (No Value) expires
  • Local Variables
  • Conditions
  • Actions
    • Trigger - Turn (No Value) On
    • Trigger - Turn (No Value) Off
    • Unit - Enable the OverloadFlamethrower (Unknown) ability for (No Value)[(())]
    • Unit - Enable the MissileBombardment (Unknown) ability for (No Value)[(())]
    • Unit - Enable the MachineGunSpray (Unknown) ability for (No Value)[(())]
    • Unit - Enable the ChargedLaserBlast (Unknown) ability for (No Value)[(())]
But this is what ticked me off...
  • Events
    • Unit - Any Unit takes Fatal or Non-Fatal Any damage (from ImpalingBoltDummyDamage (Unknown) effects)
  • Local Variables
    • = 0.0 <Real>
    • = 0 <Integer>
    • = No Text <Text>
    • = 0.0 <Real>
  • Conditions
    • (No Value) > 0.0
  • Actions
    • General - If (Conditions) then do (Actions) else do (Actions)
      • If
        • (No Value) >= (())
      • Then
        • Variable - Set (No Value) = (())
      • Else
        • Variable - Set (No Value) = (No Value)
    • Environment - Deal damage using ImpalingBoltDamage (Unknown) on (Triggering unit) from (No Value)[(())] with (No Value) extra damage
    • Actor - Create actor ImpalingBoltImpact (Unknown) at point (Position of (Triggering unit))
    • (, )
    • Variable - Set (No Value) = ((No Value) - (No Value))
    • General - If (Conditions) then do (Actions) else do (Actions)
      • If
        • (No Value) <= 0.0
      • Then
        • Unit - Kill (Damaging unit)
      • Else

/discuss! If moderators are planning on merging the two, i'd prefer that you don't. These are unannounced mods, and i want to dedicate the other to All-Stars.
 
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