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Zamuro

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  • Events
    • Unit - Any Unit is attacked
  • Local Variables
    • = 0 <Integer>
    • = 0 <Integer>
  • Conditions
    • (Unit type of (Triggering unit)) == Zamuro (Unknown)
    • (Distance between (Position of (Triggering unit)) and (Position of (Attacking Unit))) <= 1.5
  • Actions
    • Variable - Set (No Value) = (Stack count of Ability2 (Unknown) on (Triggering unit))
    • Variable - Set (No Value) = (Random integer between 1 and 100)
    • General - If (Conditions) then do (Actions) else do (Actions)
      • If
        • (No Value) <= 15
      • Then
        • ------- Counter attack effect
        • Environment - Execute Zamuro (Unknown) on (Attacking Unit) from (Triggering unit)
        • General - Switch (Actions) depending on (No Value)
          • Cases
            • General - If (1)
              • Actions
                • Variable - Set (No Value) = (Random integer between 1 and 100)
                • General - If (Conditions) then do (Actions) else do (Actions)
                  • If
                    • (No Value) <= 20
                  • Then
                    • Environment - Execute ZamuroAbility2_1 (Unknown) on (Attacking Unit) from (Triggering unit)
                  • Else
            • General - If (2)
              • Actions
                • Variable - Set (No Value) = (Random integer between 1 and 100)
                • General - If (Conditions) then do (Actions) else do (Actions)
                  • If
                    • (No Value) <= 40
                  • Then
                    • Environment - Execute ZamuroAbility2_2 (Unknown) on (Attacking Unit) from (Triggering unit)
                  • Else
            • General - If (3)
              • Actions
                • Variable - Set (No Value) = (Random integer between 1 and 100)
                • General - If (Conditions) then do (Actions) else do (Actions)
                  • If
                    • (No Value) <= 60
                  • Then
                    • Environment - Execute ZamuroAbility2_3 (Unknown) on (Attacking Unit) from (Triggering unit)
                  • Else
            • General - If (4)
              • Actions
                • Variable - Set (No Value) = (Random integer between 1 and 100)
                • General - If (Conditions) then do (Actions) else do (Actions)
                  • If
                    • (No Value) <= 80
                  • Then
                    • Environment - Execute ZamuroAbility2_4 (Unknown) on (Attacking Unit) from (Triggering unit)
                  • Else
            • General - If (5)
              • Actions
                • Environment - Execute ZamuroAbility2_5 (Unknown) on (Attacking Unit) from (Triggering unit)
          • Default
      • Else
I'll just pass this here.

  • Events
    • Unit - Any Unit is attacked
  • Local Variables
    • = 0 <Integer>
    • = 0 <Integer>
  • Conditions
    • (Unit type of (Attacking Unit)) == Zamuro (Unknown)
  • Actions
    • Variable - Set (No Value) = (Stack count of Ability2 (Unknown) on (Attacking Unit))
    • Variable - Set (No Value) = (Random integer between 1 and 100)
    • General - If (Conditions) then do (Actions) else do (Actions)
      • If
        • (No Value) <= ((No Value) * 3)
      • Then
        • ------- Cosmic Blossom effect
        • General - Switch (Actions) depending on (No Value)
          • Cases
            • General - If (1)
              • Actions
                • Environment - Execute ZamuroAbility2_1 (Unknown) on (Triggering unit) from (Attacking Unit)
            • General - If (2)
              • Actions
                • Environment - Execute ZamuroAbility2_2 (Unknown) on (Triggering unit) from (Attacking Unit)
            • General - If (3)
              • Actions
                • Environment - Execute ZamuroAbility2_3 (Unknown) on (Triggering unit) from (Attacking Unit)
            • General - If (4)
              • Actions
                • Environment - Execute ZamuroAbility2_4 (Unknown) on (Triggering unit) from (Attacking Unit)
            • General - If (5)
              • Actions
                • Environment - Execute ZamuroAbility2_5 (Unknown) on (Triggering unit) from (Attacking Unit)
          • Default
      • Else
Spicy!

Longstoryshort?
Blizzard forgot to add a file to their leaks x)

Nuff said, by looking at these, i found 2 Zamuro Abilities already :D!
What troubles me, is that they're both the SECOND ability Zamuro uses. So we can think that the 2 versions have different spells!

I also found this in a comment:
  • -------Default effect should be what damage the weapon displays, and in most cases will always be the same as Current effect.
  • ------- Current effect is used for weapons whose effects may change due to abilities.
 
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