- Joined
- Jul 9, 2008
- Messages
- 2,555
-
Events
- Unit - Any Unit is attacked
-
Local Variables
- = 0 <Integer>
- = 0 <Integer>
-
Conditions
- (Unit type of (Triggering unit)) == Zamuro (Unknown)
- (Distance between (Position of (Triggering unit)) and (Position of (Attacking Unit))) <= 1.5
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Actions
- Variable - Set (No Value) = (Stack count of Ability2 (Unknown) on (Triggering unit))
- Variable - Set (No Value) = (Random integer between 1 and 100)
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General - If (Conditions) then do (Actions) else do (Actions)
-
If
- (No Value) <= 15
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Then
- ------- Counter attack effect
- Environment - Execute Zamuro (Unknown) on (Attacking Unit) from (Triggering unit)
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General - Switch (Actions) depending on (No Value)
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Cases
-
General - If (1)
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Actions
- Variable - Set (No Value) = (Random integer between 1 and 100)
-
General - If (Conditions) then do (Actions) else do (Actions)
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If
- (No Value) <= 20
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Then
- Environment - Execute ZamuroAbility2_1 (Unknown) on (Attacking Unit) from (Triggering unit)
- Else
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If
-
Actions
-
General - If (2)
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Actions
- Variable - Set (No Value) = (Random integer between 1 and 100)
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
- (No Value) <= 40
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Then
- Environment - Execute ZamuroAbility2_2 (Unknown) on (Attacking Unit) from (Triggering unit)
- Else
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If
-
Actions
-
General - If (3)
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Actions
- Variable - Set (No Value) = (Random integer between 1 and 100)
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
- (No Value) <= 60
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Then
- Environment - Execute ZamuroAbility2_3 (Unknown) on (Attacking Unit) from (Triggering unit)
- Else
-
If
-
Actions
-
General - If (4)
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Actions
- Variable - Set (No Value) = (Random integer between 1 and 100)
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
- (No Value) <= 80
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Then
- Environment - Execute ZamuroAbility2_4 (Unknown) on (Attacking Unit) from (Triggering unit)
- Else
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If
-
Actions
-
General - If (5)
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Actions
- Environment - Execute ZamuroAbility2_5 (Unknown) on (Attacking Unit) from (Triggering unit)
-
Actions
-
General - If (1)
- Default
-
Cases
- Else
-
If
-
Events
- Unit - Any Unit is attacked
-
Local Variables
- = 0 <Integer>
- = 0 <Integer>
-
Conditions
- (Unit type of (Attacking Unit)) == Zamuro (Unknown)
-
Actions
- Variable - Set (No Value) = (Stack count of Ability2 (Unknown) on (Attacking Unit))
- Variable - Set (No Value) = (Random integer between 1 and 100)
-
General - If (Conditions) then do (Actions) else do (Actions)
-
If
- (No Value) <= ((No Value) * 3)
-
Then
- ------- Cosmic Blossom effect
-
General - Switch (Actions) depending on (No Value)
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Cases
-
General - If (1)
-
Actions
- Environment - Execute ZamuroAbility2_1 (Unknown) on (Triggering unit) from (Attacking Unit)
-
Actions
-
General - If (2)
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Actions
- Environment - Execute ZamuroAbility2_2 (Unknown) on (Triggering unit) from (Attacking Unit)
-
Actions
-
General - If (3)
-
Actions
- Environment - Execute ZamuroAbility2_3 (Unknown) on (Triggering unit) from (Attacking Unit)
-
Actions
-
General - If (4)
-
Actions
- Environment - Execute ZamuroAbility2_4 (Unknown) on (Triggering unit) from (Attacking Unit)
-
Actions
-
General - If (5)
-
Actions
- Environment - Execute ZamuroAbility2_5 (Unknown) on (Triggering unit) from (Attacking Unit)
-
Actions
-
General - If (1)
- Default
-
Cases
- Else
-
If
Longstoryshort?
Blizzard forgot to add a file to their leaks x)
Nuff said, by looking at these, i found 2 Zamuro Abilities already !
What troubles me, is that they're both the SECOND ability Zamuro uses. So we can think that the 2 versions have different spells!
I also found this in a comment:
- -------Default effect should be what damage the weapon displays, and in most cases will always be the same as Current effect.
- ------- Current effect is used for weapons whose effects may change due to abilities.
Last edited: