- Joined
- Jul 9, 2008
- Messages
- 2,552
-
Events
-

Unit - Any Unit is attacked
-
-
Local Variables
-

= 0 <Integer>
-

= 0 <Integer>
-
-
Conditions
-

(Unit type of (Triggering unit)) == Zamuro (Unknown)
-

(Distance between (Position of (Triggering unit)) and (Position of (Attacking Unit))) <= 1.5
-
-
Actions
-

Variable - Set (No Value) = (Stack count of Ability2 (Unknown) on (Triggering unit))
-

Variable - Set (No Value) = (Random integer between 1 and 100)
-

General - If (Conditions) then do (Actions) else do (Actions)
-


If
-



(No Value) <= 15
-
-


Then
-



------- Counter attack effect
-



Environment - Execute Zamuro (Unknown) on (Attacking Unit) from (Triggering unit)
-



General - Switch (Actions) depending on (No Value)
-




Cases
-





General - If (1)
-






Actions
-







Variable - Set (No Value) = (Random integer between 1 and 100)
-







General - If (Conditions) then do (Actions) else do (Actions)
-








If
-









(No Value) <= 20
-
-








Then
-









Environment - Execute ZamuroAbility2_1 (Unknown) on (Attacking Unit) from (Triggering unit)
-
-








Else
-
-
-
-





General - If (2)
-






Actions
-







Variable - Set (No Value) = (Random integer between 1 and 100)
-







General - If (Conditions) then do (Actions) else do (Actions)
-








If
-









(No Value) <= 40
-
-








Then
-









Environment - Execute ZamuroAbility2_2 (Unknown) on (Attacking Unit) from (Triggering unit)
-
-








Else
-
-
-
-





General - If (3)
-






Actions
-







Variable - Set (No Value) = (Random integer between 1 and 100)
-







General - If (Conditions) then do (Actions) else do (Actions)
-








If
-









(No Value) <= 60
-
-








Then
-









Environment - Execute ZamuroAbility2_3 (Unknown) on (Attacking Unit) from (Triggering unit)
-
-








Else
-
-
-
-





General - If (4)
-






Actions
-







Variable - Set (No Value) = (Random integer between 1 and 100)
-







General - If (Conditions) then do (Actions) else do (Actions)
-








If
-









(No Value) <= 80
-
-








Then
-









Environment - Execute ZamuroAbility2_4 (Unknown) on (Attacking Unit) from (Triggering unit)
-
-








Else
-
-
-
-





General - If (5)
-






Actions
-







Environment - Execute ZamuroAbility2_5 (Unknown) on (Attacking Unit) from (Triggering unit)
-
-
-
-




Default
-
-
-


Else
-
-
-
Events
-

Unit - Any Unit is attacked
-
-
Local Variables
-

= 0 <Integer>
-

= 0 <Integer>
-
-
Conditions
-

(Unit type of (Attacking Unit)) == Zamuro (Unknown)
-
-
Actions
-

Variable - Set (No Value) = (Stack count of Ability2 (Unknown) on (Attacking Unit))
-

Variable - Set (No Value) = (Random integer between 1 and 100)
-

General - If (Conditions) then do (Actions) else do (Actions)
-


If
-



(No Value) <= ((No Value) * 3)
-
-


Then
-



------- Cosmic Blossom effect
-



General - Switch (Actions) depending on (No Value)
-




Cases
-





General - If (1)
-






Actions
-







Environment - Execute ZamuroAbility2_1 (Unknown) on (Triggering unit) from (Attacking Unit)
-
-
-





General - If (2)
-






Actions
-







Environment - Execute ZamuroAbility2_2 (Unknown) on (Triggering unit) from (Attacking Unit)
-
-
-





General - If (3)
-






Actions
-







Environment - Execute ZamuroAbility2_3 (Unknown) on (Triggering unit) from (Attacking Unit)
-
-
-





General - If (4)
-






Actions
-







Environment - Execute ZamuroAbility2_4 (Unknown) on (Triggering unit) from (Attacking Unit)
-
-
-





General - If (5)
-






Actions
-







Environment - Execute ZamuroAbility2_5 (Unknown) on (Triggering unit) from (Attacking Unit)
-
-
-
-




Default
-
-
-


Else
-
-
Longstoryshort?
Blizzard forgot to add a file to their leaks x)
Nuff said, by looking at these, i found 2 Zamuro Abilities already
What troubles me, is that they're both the SECOND ability Zamuro uses. So we can think that the 2 versions have different spells!
I also found this in a comment:
-
-------Default effect should be what damage the weapon displays, and in most cases will always be the same as Current effect.
-
------- Current effect is used for weapons whose effects may change due to abilities.
Last edited:



