🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Anyway, the editor changes in 1.1 will hopefully fix the dependiency mess, the incorrect field alter windows (changing placement maps does not show the current field settings and instead loads default), the crashes when some options are choosen and the inverse pathing display bug (where the pathing map shown in the editor is not truely reflecting the actual pathing).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.