• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Starburst Stream

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Kirigaya Kazuto Starburst Stream By Starburst Stream

Keywords:
Sword Art Online,Kirito,Starburst Stream
Contents

Starburst Stream (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 20:00, 8th Aug 2013 PurgeandFire: Post the triggers in the main post (as well as some more info, such as its tooltip or something). Also, it has to be updated to be MUI. Check out some...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

20:00, 8th Aug 2013
PurgeandFire: Post the triggers in the main post (as well as some more info, such as its tooltip or something).

Also, it has to be updated to be MUI. Check out some of the tutorials in our tutorial section:
http://www.hiveworkshop.com/forums/tutorials/

Good luck in improving your spell. I can already tell that it is great eye-candy wise, it just has to be fully functional when multiple units cast it! :) If you need help making it MUI, you can make a post in the Triggers & Scripts forum.
 
REVIEW
TRIGGER FIXES
FINAL RATING
  • Needs Fix
[/TD][/tr]
If you have any questions or problems with my review please tell me. Original Review Template by Doomlord.
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
  • Spell is not MUI.
  • Remove the 'Remove Dummy' trigger, it is useless, just change the Death Time of the dummies to 0.00 and their Death Type to Can't Raise, Does Not Decay.
  • No configurables.
  • Starburst Stream
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Starburst Stream
    • Actions
      • Sound - Play Star <gen>
      • Set Kirito[0] = (Triggering unit)
      • Set Kirito[1] = (Target unit of ability being cast)
      • Set KiritoPoint[0] = (Position of Kirito[0])
      • Set KiritoPoint[1] = (Position of Kirito[1])
      • Unit - Pause Kirito[0]
      • Unit - Pause Kirito[1]
      • Unit - Make Kirito[0] Invulnerable
      • Unit - Make Kirito[1] face Kirito[0] over 0.00 seconds
      • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[0] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[0] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Wait 2.00 seconds
      • Animation - Change Kirito[0]'s animation speed to 75.00% of its original speed
      • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
      • Unit - Move Kirito[0] instantly to KiritoPoint[2]
      • Trigger - Turn on Star Knockback 1 <gen>
  • Star Knockback 1
    • Events
      • Time - Every 0.40 seconds of game time
    • Conditions
    • Actions
      • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
      • Set KiritoPoint[0] = (Position of Kirito[0])
      • Set KiritoPoint[1] = (Position of Kirito[1])
      • Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
      • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
      • Animation - Play Kirito[1]'s death animation
      • Animation - Play Kirito[0]'s attack -1 animation
      • Unit - Move Kirito[1] instantly to KiritoPoint[3]
      • Unit - Move Kirito[0] instantly to KiritoPoint[2]
      • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
      • Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • KiritoInteger[0] Equal to 10
        • Then - Actions
          • Set KiritoInteger[0] = 0
          • Animation - Change Kirito[0]'s animation speed to 100.00% of its original speed
          • Trigger - Turn on Star Knockback 2 <gen>
          • Trigger - Turn off (This trigger)
        • Else - Actions
      • Custom script: call RemoveLocation(udg_KiritoPoint[0])
      • Custom script: call RemoveLocation(udg_KiritoPoint[1])
      • Custom script: call RemoveLocation(udg_KiritoPoint[2])
      • Custom script: call RemoveLocation(udg_KiritoPoint[3])
  • Star Knockback 2
    • Events
      • Time - Every 0.35 seconds of game time
    • Conditions
    • Actions
      • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
      • Set KiritoPoint[0] = (Position of Kirito[0])
      • Set KiritoPoint[1] = (Position of Kirito[1])
      • Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
      • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
      • Animation - Play Kirito[0]'s attack -1 animation
      • Unit - Move Kirito[1] instantly to KiritoPoint[3]
      • Animation - Play Kirito[1]'s death animation
      • Unit - Move Kirito[0] instantly to KiritoPoint[2]
      • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
      • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 75.00% transparency
      • Unit - Create 1 Star 2 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy StarFreeze for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • KiritoInteger[0] Equal to 13
        • Then - Actions
          • Set KiritoInteger[0] = 0
          • Animation - Change Kirito[0]'s animation speed to 125.00% of its original speed
          • Trigger - Turn on Star Knockback 3 <gen>
          • Trigger - Turn off (This trigger)
        • Else - Actions
      • Custom script: call RemoveLocation(udg_KiritoPoint[0])
      • Custom script: call RemoveLocation(udg_KiritoPoint[3])
      • Custom script: call RemoveLocation(udg_KiritoPoint[1])
      • Custom script: call RemoveLocation(udg_KiritoPoint[2])
  • Star Knockback 3
    • Events
      • Time - Every 0.30 seconds of game time
    • Conditions
    • Actions
      • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
      • Set KiritoPoint[0] = (Position of Kirito[0])
      • Set KiritoPoint[1] = (Position of Kirito[1])
      • Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
      • Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
      • Animation - Play Kirito[0]'s attack -1 animation
      • Animation - Play Kirito[1]'s death animation
      • Unit - Move Kirito[1] instantly to KiritoPoint[3]
      • Unit - Move Kirito[0] instantly to KiritoPoint[2]
      • Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
      • Unit - Create 1 Star 2 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy StarFreeze for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Star 3 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit)'s animation speed to 500.00% of its original speed
      • Unit - Create 1 Dummy Star 4 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit)'s animation speed to 500.00% of its original speed
      • Unit - Create 1 Dummy Star 5 for (Owner of Kirito[0]) at KiritoPoint[1] facing (Facing of Kirito[0]) degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Wind for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • KiritoInteger[0] Equal to 12
        • Then - Actions
          • Set KiritoInteger[0] = 0
          • Animation - Change Kirito[0]'s animation speed to 25.00% of its original speed
          • Animation - Play Kirito[0]'s attack slam animation
          • Trigger - Turn on Star End <gen>
          • Trigger - Turn off (This trigger)
        • Else - Actions
      • Custom script: call RemoveLocation(udg_KiritoPoint[0])
      • Custom script: call RemoveLocation(udg_KiritoPoint[3])
      • Custom script: call RemoveLocation(udg_KiritoPoint[2])
      • Custom script: call RemoveLocation(udg_KiritoPoint[1])
  • Star End
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Set KiritoInteger[0] = (KiritoInteger[0] + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • KiritoInteger[0] Equal to 20
        • Then - Actions
          • Set KiritoInteger[0] = 0
          • Set KiritoPoint[0] = (Position of Kirito[0])
          • Set KiritoPoint[1] = (Position of Kirito[1])
          • Unit - Create 1 Dummy Plasma for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Create 1 Dummy Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Create 1 Dummy Star 4 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Create 1 Dummy Star 3 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Animation - Change Kirito[0]'s animation speed to 100.00% of its original speed
          • Unit - Create 1 DEC for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Make Kirito[1] Vulnerable
          • Unit - Make Kirito[0] Vulnerable
          • Unit - Unpause Kirito[1]
          • Unit - Unpause Kirito[0]
          • Trigger - Turn off (This trigger)
          • Custom script: call RemoveLocation(udg_KiritoPoint[0])
          • Custom script: call RemoveLocation(udg_KiritoPoint[1])
        • Else - Actions
  • Remove Dummy
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Dying unit)) Equal to Star
          • (Unit-type of (Dying unit)) Equal to Dummy Star Attack
          • (Unit-type of (Dying unit)) Equal to Star 2
          • (Unit-type of (Dying unit)) Equal to Dummy Star Attack2 -90
          • (Unit-type of (Dying unit)) Equal to Dummy StarFreeze
          • (Unit-type of (Dying unit)) Equal to Dummy Star Freeze2 -90
          • (Unit-type of (Dying unit)) Equal to Dummy Star
          • (Unit-type of (Dying unit)) Equal to Dummy Plasma
          • (Unit-type of (Dying unit)) Equal to Dummy Star 3
          • (Unit-type of (Dying unit)) Equal to Dummy Star 4
          • (Unit-type of (Dying unit)) Equal to Dummy Star 5
          • (Unit-type of (Dying unit)) Equal to Dummy Wind
          • (Unit-type of (Dying unit)) Equal to Star 6
          • (Unit-type of (Dying unit)) Equal to DEC
    • Actions
      • Unit - Remove (Dying unit) from the game
 
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